Abilities – 133 shown
The spell that this ability uses; rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but party members add 1/4 of their intelligence to the power of black magic abilities, or 1/4 of their spirit to the power of white magic abilities
Power
The base accuracy of the spell; this percentage times the level determines the average number of successes the spell has; monsters and item-based special abilities use this number as is, but party members add their intelligence to the accuracy of black magic abilities, or their spirit to the accuracy of white magic abilities
Accuracy
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain hit points based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Intelligence 0 0 Special - 100% - - Self
Spirit 0 0 Special - 100% - - Self
Antidote 1 1 Special - 100% - - Self
Bow 1 1 Special 7 45% - - One enemy
Cross 1 1 Special - 100% - - Self
Ether 1 1 Special 20 100% - - Self
Eye Drops 1 1 Special - 100% - - Self
Gold Needle 1 1 Special - 100% - - Self
Heal 1 1 Special 30 100% - - Self
Maiden's Kiss 1 1 Special - 100% - - Self
Mallet 1 1 Special - 100% - - Self
Phoenix Down 1 1 Special - 100% - - Self
Self-Destruct 1 1 Special 20 50% - - One enemy
Berserk 3 3 Black 5 100% - - All allies
Blink 3 3 White - 50% - - All allies
Bow 3 3 Special 7 65% - - One enemy
Garlic 3 3 Special 30 95% - - All enemies
Heal 3 3 Special 30 100% - - Self
Self-Destruct 3 3 Special 20 60% - - One enemy
Blind 4 4 Black 5 70% Darkness Body All enemies
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