Battlegrounds: In Troia Range – 4 shown
Sub-boss battlegrounds feature set bosses instead of random encounters; boss battlegrounds also feature set bosses, and serve to end the encounters in a given area
Stage
Whether this battleground is available only in a premium content area
Premium
Type Encounters Terrain
Troia Range 1 No Monsters 4 Desert
Troia Range 2 No Sub-boss 1 Castle Wall
Troia Range 3 No Monsters 4 Temple
Troia Range 4 No Boss 1 Waterway
Encounters: In Troia Range Battlegrounds – 14 shown
Battleground Enemies Gil
All battles in premium battlegrounds yield experience scaled to your level instead of set amounts
EXP
Rarity
Whether this encounter is a 'boss' encounter; in addition to traditional bosses, some random enemies have boss music and are considered a boss encounter
Boss?
Troia Range 4 Zeromus ×1 21,330 10,540 Set Yes
Troia Range 3 Shinryu ×1 215,280 9,560 Common Yes
Troia Range 2 Demon Wall ×1 16,410 4,170 Set Yes
Troia Range 3 Intangir ×1 188,400 2,720 Rare Yes
Troia Range 1 Master Tonberry ×2 164,160 2,360 Rare Yes
Troia Range 3 Tyrannosaurus ×1, Thanatos ×1 13,590 2,220 Common No
Troia Range 3 Zu ×2, Deathmask ×1 15,030 2,070 Common No
Troia Range 3 Armored Fiend ×2 15,780 1,840 Common No
Troia Range 1 Deathmask ×2 10,020 1,620 Common No
Troia Range 3 Thanatos ×1 8,580 1,560 Common No
Troia Range 1 Tyrannosaurus ×2 10,020 1,320 Common No
Troia Range 1 Zu ×2 10,020 1,260 Common No
Troia Range 1 Sandcrawler ×1 8,160 1,130 Common No
Troia Range 1 Armored Fiend ×1 7,890 920 Common No
Enemies: Found in Troia Range – 11 shown
Rare enemies appear infrequently in certain battlegrounds; bosses always appear in certain battlegrounds and must be defeated to continue; final bosses must be defeated to complete the main plotline or any premium plotlines
Name
Numbers with a ✩ next to them indicate premium content
No.
Game
Normal monsters in the Interdimensional Rift yield substantially more gil than is listed here
Gil
Normal monsters in the Interdimensional Rift yield substantially more experience than is listed here; all monsters in premium areas yield experience scaled to your level
EXP
Drops
Zeromus 86 FFIV 21,330 10,540 Treaty-Blade, Mace of Zeus
Shinryu 82 FFV 215,280 9,560 Lightbringer
Demon Wall 85 FFIV 16,410 4,170 Gorgon Blade
Intangir 84 FFVI 188,400 2,720 Tinklebell
Thanatos 81 FFIII 8,580 1,560 Yoichi's Bow
Master Tonberry 83 FFVI 82,080 1,180 Assassin's Dagger
Sandcrawler 77 FFV 8,160 1,130 Holy Lance
Armored Fiend 80 FFIV 7,890 920 Rune Axe
Deathmask 79 FFIV 5,010 810 Bismarck
Tyrannosaurus 78 FFV 5,010 660 Fire Lash
Zu 76 FFV 5,010 630 Trident
Gear: Dropped in Troia Range – 12 shown
Advanced gear is particularly powerful; exceptional gear is among the most powerful of its type; character-specific gear is only used by certain premium unique characters
Name
Numbers with a ✩ next to them indicate premium content
No.
Game
Some premium gear affects only a single character instead of all characters that use a certain type of gear
Type/Character
Attack Dropped By
Assassin's Dagger 7 FFV Dagger +5 Master Tonberry
Lightbringer 19 FFVI Sword +10 Shinryu
Gorgon Blade 29 FFIII Greatsword +4 Demon Wall
Treaty-Blade 38 FFXII Greatsword +4 Zeromus
Mace of Zeus 44 FFIX Staff +10 Zeromus
Trident 72 FFII Spear +5 Zu
Holy Lance 74 FFII Spear +7 Sandcrawler
Yoichi's Bow 81 FFII Bow +15 Thanatos
Bismarck 83 FFVIII Gun +6 Deathmask
Rune Axe 87 FFII Axe +15 Armored Fiend
Tinklebell 91 FFV Instrument +20 Intangir
Fire Lash 93 FFV Whip +20 Tyrannosaurus