Related
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The ORB of Wind
Page
2
Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The SHIP
Page
1
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
The CROWN and the Mystic KEY
Page
4
The CROWN and the Mystic KEY
Page
6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The ORB of Water
Page
3
Use the OXYALE to explore the upper floors of the Sunken Shrine to find the SLAB and other Treasures.
Type
Black Magic
Level
3
Effect
Inflicts 30-120 fire damage.
Power
60
Hit Rate
96%
Target
All foes
Element
Fire
Price
1,500 gil
Sold In
Elfheim
Cast By Items
Mage's Staff
Fire2 is your staple "clear out a pack of weak enemies" Spell for most of the game. It's especially great against Undead, or clearing out Gigas Worms around Elfheim. Whenever you just don't want to deal with a pack of Monsters, Fire2 is your Spell. But keep in mind that many creatures resist Fire, especially in the Fire- and Water-themed dungeons later in the game.
Fire-elemental attack
Spell Type
Icon
Attack
Learned
Ifrit ×5, Maduin ×3, Flame Shld ×5, Terra LV 22
Bat.Pwr
60
Target
One/All Foes
MP Cost
20
Hit Rate
150
Can be absorbed with Runic
Can be reflected with Reflect
Element
Fire
Used By
AtmaWeapon, Crane, Crane, Cruller, Curley, FlameEater, Garm, Ifrit, L.30 Magic, Lich, Mag Roader, Mag Roader, MagiMaster, Nerapa, Number 024, Red Dragon, SlamDancer, SoulDancer, Trixter
Type
Attack
Description
Fire magic damage/one enemy
Element
Fire
Power
24
HP-J ×100
200 hit points (37th)
Str-J ×100
15 strength (25th)
Vit-J ×100
8 vitality (38th)
Mag-J ×100
15 magic (31st)
Spr-J ×100
8 spirit (41st)
Spd-J ×100
12 speed (14th)
Eva-J ×100
3 evade (22nd)
Hit-J ×100
16 hit (17th)
Luck-J ×100
12 luck (19th)
Elem-Atk-J ×100
Fire 80%
Draw Difficulty
+16
Description
Inflict fire-attribute magic damage on target and nearby foes. Staggered targets take more damage.
Type
Magic
Element
Fire
Damage Modifier
×1.50
Chain Bonus
+18.00
Hits
1
Interrupt Ability
15
Interrupt resistance
15
Infusible
Yes
ATB Cost
2
Description
Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength)
Type
Reactive
CP
14
Subtype
Magic