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Pravoka (400 G)
Darkness is an annoying Status Ailment, and LAMP is the only way to cure it short of CUR4. However, it may not be worth the level 2 Spell slot, especially considering the other level 2 white magic Spells that are available. You won't encounter Darkness until the Marsh Cave, and it will wear off at the end of combat, so don't feel obligated to learn LAMP.
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ElfLand (4,000 G)
You will be Poisoned quite a lot in the first half of the game, but this Spell is still of questionable use. It's nice for Wh.MAGES, since their level 4 Spell selection is pretty thin, but you could buy 53 PURE Potions for the price of this Spell, and anyone can use those. You may as well pick it up when you're rich, but don't make it a priority.
Type
White Magic
LV
6
Effect
Removes Stone from one ally outside of combat
Cures
Stone
Target
One ally
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Crescent Lake (20,000 G)
SOFT Potions are expensive, but you can buy 25 of them for the cost of learning the SOFT Spell. Only learn SOFT if you are willing to wait for the White Robe to gain use of the INV2 Spell.
Sprite
Hit %
115%
Type
White Magic
LV
2
Effect
Inflicts Status-elemental Silence on all foes
Target
All foes
Element
Status
Inflict Status
Silence
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Pravoka (400 G)
MUTE is rarely useful, but when it is, it can turn the tide of battle dramatically. Few Monsters cast Spells, and even fewer cast Spells you need to prevent. To make matters worse, many of those have high Magic Defense or resist Status. For the rest, MUTE will cripple their attacks if it hits. Best of all, Silenced creatures will still waste turns trying to cast Spells.
Ladies and gentlemen, the most useless Spell in the game! Vox cures Mute, but you can't cast it if you are Muted yourself, which is questionable enough right there (especially since Silence hits all targets). Add to that that only four Monsters in the entire game cast Silence, and this Spell becomes even more iffy. With a price tag of 4,000 gil, it's just insulting.