Related
Sprite
HP
76
Gold
70 G
Experience
255
Absorb
7
Evade
2%
Magic Def.
28%
Damage
30–60
Hit
93%
Critical Hit Chance
1%
Morale
152 (may run at party level 36+)
After seeing the 255-Defense SCUMS, you might assume that MUCKS are also immune to physical attacks, but this is not the case. In point of fact, MUCKS have very low Absorb, and can be taken down with a few powerful physical attacks. Their own attack is powerful, easily breaking through even a FIGHTER's Armor. LIT2 and LIT are the only effective Spells, but should not be necessary.
Sprite
HP
76
Gold
70 G
Experience
252
Absorb
6
Evade
3%
Magic Def.
28%
Damage
32–64
Hit
93%
Critical Hit Chance
1%
Morale
144 (may run at party level 32+)
Encountered In
OOZES have a powerful attack, but they are easily defeated with a simple physical assault. Their most notable attribute is their rarity.
Sprite
HP
156
Gold
900 G
Experience
1,101
Absorb
255
Evade
12%
Magic Def.
43%
Morale
200
SLIMES are a throwback to the SCUMS you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Absorb with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient. Hit them with FIR3 or repeated uses of the Mage Staff.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
Page
1
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
HP
24
Gil
20 gil
Experience
84
Size
Small
Damage
1
Hit Rate
1×84%
Critical Hit Chance
1%
Absorb
255
Evade
0%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Encountered In
There are two creatures in the game with 255 Defense, and Green Slimes are the first you run into. They exist primarily to annoy you: they deal 1 damage per hit, but Poison their targets. A bunch of Green Slimes won't kill you, but it will drain your resources—both the Antidotes used to cure their Poison and the Spells used to actually kill them. 255 Defense means every attack will deal 1 damage per hit, unless it is a critical hit. Hoping for critical hits is no way to fight, so either hit these things with Fire (or Ice) Spells, or simply run away.
As an aside, D&D veterans may recognize Green Slime as more of an obstacle than an actual creature, which explains some of their statistics—not to mention their high surprise factor.
As an aside, D&D veterans may recognize Green Slime as more of an obstacle than an actual creature, which explains some of their statistics—not to mention their high surprise factor.
Sprite
Rank
2
HP
10
MP
6
Average Drop Value
8 gil
Power
4
Attacks
1×50%
(0.5)
Attack Effect
Venom
Defense
210
Evasion
0×0%
(0.0)
Magic Resistance
1×50%
(0.5)
Monster Family
Earth, Magic Beast
Fear
−20% (50% at 2,250 party HP)
Treasures
3 gil (40%), 6 gil (30%), 12 gil (20%), 25 gil (10%)
Encountered In