Related
Sprite
HP
20
Gold
6 G
Experience
24
Absorb
0
Evade
18%
Magic Def.
14%
Damage
8–16
Hit
86%
Critical Hit Chance
1%
Morale
105 (may run at party level 13+)
WOLVES have high evasion for low-level enemies, but few HP and zero Absorb. Most Classes are able to take them down with one reasonably lucky hit as soon as level 1, but expect to miss at least a quarter of the attacks you send their way.
Sprite
HP
68
Gold
67 G
Experience
135
Absorb
6
Evade
21%
Magic Def.
23%
Family
Magic Beast, Regenerating, Werebeast
Morale
120 (may run at party level 20+)
WrWOLVES are like GrWOLVES with a Poisonous attack. This is very dangerous early in the game. Whenever you might run into WrWOLVES, make sure to bring a few PURE Potions.
Sprite
HP
92
Gold
200 G
Experience
402
Absorb
0
Evade
27%
Magic Def.
28%
Damage
25–50
Hit
95%
Critical Hit Chance
1%
Attack Probability
75%
Morale
200
Princess Sara
Page
2
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
HP
72
Gil
22 gil
Experience
93
Size
Small
Damage
14
Hit Rate
1×93%
Critical Hit Chance
1%
Absorb
0
Evade
27%
Magic Defense
23%
Morale
108 (may run if party is level 14 or higher)
Warg Wolves are basically just beefier Wolves, with more HP, Attack, and Evasion, but still no Defense. Their Attack is high enough that it isn't a bad idea to take them out first in mixed groups with normal Wolves, though Werewolves are a higher priority because they can inflict Poison. Just watch out for their Evasion, as they can be hard to consistently hit. It's probably worth burning a Spell like Fire2 if you run into a group of these on the way to town.