Maps: In Ice Cave – 3 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
Ice Cave B1 5 - 1,535 1,607 G - - -
Ice Cave B2 3 - 1,850 1,914 G - - -
Ice Cave B3 8 - 2,028 1,964 G - - -
Maps: Connected to Ice Cave – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
World Map Near Marsh Cave - - 289 209 G - - -
Random Encounters: Found in Ice Cave – 20 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Ice Cave B1 WIZARD ×3–7 37.5% +29% No 1,380 1,500 G
Ice Cave B3 FrGIANT ×1, FrWOLF ×0–2 9.4% +0% No 2,154 1,952 G
Ice Cave B2 FrGIANT ×1, FrWOLF ×0–2 4.7% +0% No 2,154 1,952 G
Ice Cave B3 FrWOLF ×3–7 1.6% +0% Yes 2,010 1,000 G
Ice Cave B3 Frost D ×1–2 4.7% +0% Yes 2,552 3,000 G
Ice Cave B3 GrPEDE ×1 9.4% +0% Yes 2,244 1,000 G
Ice Cave B3 SORCERER ×1–3 18.8% +0% Yes 1,644 1,998 G
Ice Cave B3 WRAITH ×2–6 18.8% +0% Yes 1,728 1,728 G
Ice Cave B3 MAGE ×1–4 18.8% +71% Yes 2,738 2,738 G
Ice Cave B3 R.BONE ×3–6 18.8% +0% Yes 1,701 1,701 G
Ice Cave B2 Frost D ×1–2 1.6% +0% Yes 2,552 3,000 G
Ice Cave B2 WRAITH ×1–5, GEIST ×0–3, IMAGE ×0–3, SPECTER ×0–3 9.4% +0% Yes 1,814 1,814 G
Ice Cave B2 MAGE ×1–4 9.4% +71% Yes 2,738 2,738 G
Ice Cave B2 WRAITH ×2–6 18.8% +0% Yes 1,728 1,728 G
Ice Cave B2 SORCERER ×1–3 18.8% +0% Yes 1,644 1,998 G
Ice Cave B2 IMAGE ×2–6, WRAITH ×0–4 37.5% +0% Yes 1,733 1,733 G
Ice Cave B1 Frost D ×1–2 1.6% +0% Yes 2,552 3,000 G
Ice Cave B1 WRAITH ×2–6 14.1% +0% Yes 1,728 1,728 G
Ice Cave B1 R.BONE ×3–6 9.4% +0% Yes 1,701 1,701 G
Ice Cave B1 COCTRICE ×2–6, MUMMY ×1–5 37.5% +0% Yes 1,534 1,586 G
Set Encounters: Found in Ice Cave – 5 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times)
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Ice Cave B2 EYE ×1 +0% No Below the middle chest in the treasure room (unavoidable) 3,225 3,225 G
Ice Cave B2 MAGE ×1–4 +71% Yes Right of the right chest in the treasure room (unavoidable) 2,738 2,738 G
Ice Cave B3 WRAITH ×1–5, GEIST ×0–3, IMAGE ×0–3, SPECTER ×0–3 +0% Yes Inside the door of the northern room reached by entering a hole on B2 (unavoidable) 1,814 1,814 G
Ice Cave B3 Frost D ×1–2 +0% Yes Inside the door of the northwestern room (unavoidable) 2,552 3,000 G
Ice Cave B3 FrWOLF ×3–7 +0% Yes Between the two right chests in the southern room (unavoidable when collecting top chest) 2,010 1,000 G
Treasures: Found in Ice Cave – 16 shown
Treasure Map
The specifics of where this treasure can be found
Notes
Flame Sword Ice Cave B2 In the left chest in the treasure room
Cloth Ice Cave B2 In the right chest in the treasure room (guarded)
Ice Armor Ice Cave B3 In the right chest in the northwestern room (guarded)
Silver Gauntlet Ice Cave B3 In the left chest in the northwestern room (guarded)
7,900 G Ice Cave B3 In the left chest of the top row in the southern room
9,900 G Ice Cave B3 In the left chest of the bottom row in the southern room
5,450 G Ice Cave B3 In the middle chest of the top row in the southern room
5,000 G Ice Cave B3 In the middle chest of the bottom row in the southern room
180 G Ice Cave B3 In the right chest of the top row in the southern room (guarded)
12,350 G Ice Cave B3 In the right chest of the bottom row in the southern room (guarded)
HEAL Potion Ice Cave B1 In the chest in the large western room near the stairs leading from B3
10,000 G Ice Cave B1 In the chest in the small western room
9,500 G Ice Cave B1 In the left chest in the eastern room with the hole
TENT Ice Cave B1 In the middle chest in the eastern room with the hole
Ice Shield Ice Cave B1 In the right chest in the eastern room with the hole
FLOATER Ice Cave B2 In the middle chest in the treasure room (reached by entering a hole on B1)
Monsters: Found in Ice Cave – 15 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gold
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb
Dmg
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %
Hit %
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only Undead monsters are affected by HARM spells; note that other monster families have no mechanical effect
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
FrWOLF 92 200 G 402 25 1 95 - 1% 0 27 28 - - 25% - Fire Cold
FrGIANT 336 1,752 G 1,752 60 1 122 - 1% 16 24 75 - - - Giant Fire Cold
R.BONE 144 378 G 378 26 1 101 - 1% 12 21 38 38 - - Undead Fire Status, Poison, Death, Cold
IMAGE 86 231 G 231 22 1 95 Paralysis 1% 4 45 26 40 - - Magic Beast, Undead Fire Status, Poison, Death, Cold, Earth
WRAITH 114 432 G 432 40 1 98 Paralysis 1% 12 54 34 40 - - Magic Beast, Undead Fire Status, Poison, Death, Cold, Earth
GEIST 56 117 G 117 8 3 91 Paralysis 1% 10 23 20 40 - - Undead Fire Status, Poison, Death, Cold
SPECTER 52 150 G 150 20 1 90 Paralysis 1% 12 21 23 40 - - Undead Fire Status, Poison, Death, Cold
EYE 162 3,225 G 3,225 30 1 104 - 1% 30 6 46 - 63% 23% Spellcaster - Earth
GrPEDE 320 1,000 G 2,244 73 1 123 - 1% 24 24 93 48 - - - - Fire, Cold
Frost D 200 2,000 G 1,701 53 1 108 - 1% 8 60 98 - - 50% Dragon Fire, Lightning Poison, Cold, Earth
MUMMY 80 300 G 300 30 1 94 Sleep 1% 20 12 30 46 - - Undead Fire Status, Poison, Death, Cold
COCTRICE 50 200 G 186 1 1 89 Stone 1% 4 36 24 22 - - - - Earth
WIZARD 84 300 G 276 30 2 94 - 1% 16 33 49 23 - - Magic Beast, Aquatic - Status, Poison, Fire, Cold
SORCERER 112 999 G 822 1 3 98 KO 1% 12 24 94 25 - 50% - - -
MAGE 105 1,095 G 1,095 26 1 97 - 1% 40 39 85 - 50% - Spellcaster - -
Weapons: Found in Ice Cave – 1 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's absorb
Damage
This value is added to the wielder's base hit % to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of hit % they have
Hit %
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Price
The amount of gold received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Flame (Sword) 26 +20 10.4% - 5,000 G - Fi, RM, Kn, Ni, RW
Armor: Found in Ice Cave – 4 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
The slot that the armor protects; you can have no more than one piece of armor equipped per slot
Type
Each physical hit you take will have its damage reduced by this amount; the absorb value of multiple pieces of armor is cumulative
Absorb
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evade % lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evade %
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gold received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Cloth Armor 1 −2 - 10 G 5 G - All classes
Ice (Armor) Armor 34 −10 Fire - 15,000 G - Fi, Kn, Ni
Ice (Shield) Shield 12 - Fire - 5,000 G - Fi, Kn, Ni
Silver (Gauntlet) Gloves 6 −3 - 2,500 G 1,250 G - Fi, Kn, Ni, RW
Items: Found in Ice Cave – 3 shown
Key items and purchased key items are required to complete the game; quest items are required for sidequests
Name
The status ailment removed by this item
Cures
Price
HEAL (Potion) - 60 G
TENT - 75 G
FLOATER - -