Monsters: Resistant to Fire – 43 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Sahagin 28 30 gil 30 10 1 87 - 1% 4 36 14 15 - - Aquatic Lightning Earth, Fire
Sahagin Chief 64 105 gil 105 15 1 92 - 1% 8 39 23 31 - - Aquatic Lightning Earth, Fire
Shark 120 66 gil 267 22 1 99 - 1% 0 36 35 21 - - Aquatic Lightning Earth, Fire
Goggler 10 10 gil 42 4 1 85 - 1% 0 42 7 15 - 100% - Lightning Earth, Fire
Gray Ooze 76 70 gil 255 30 1 93 - 1% 7 2 28 36 - - - Lightning Death, Earth, Fire, Ice, Poison, Status
Piscodemon 84 300 gil 276 30 2 94 - 1% 16 33 49 23 - - Aquatic, Magic Beast - Fire, Ice, Poison, Status
Piranha 92 20 gil 240 22 1 95 - 1% 0 36 34 29 - - - Lightning Earth, Fire
Crocodile 184 900 gil 816 42 2 106 - 1% 16 24 52 29 - - - Lightning Earth, Fire
White Croc 288 2,000 gil 1890 56 2 119 - 1% 20 24 72 31 - - Dragon Lightning Earth, Fire
Ochu 208 102 gil 1224 20 3 109 Poison 1% 24 12 58 48 - - - Lightning Earth, Fire
Horned Devil 94 387 gil 387 10 4 96 - 1% 32 36 64 27 50% - Magic Beast - Earth, Fire, Ice
Pyrolisk 44 500 gil 423 20 1 89 - 1% 4 36 23 22 - 25% - Ice Earth, Fire
Pyros 276 800 gil 1620 50 1 118 - 1% 20 21 65 - - - Magic Beast Ice Death, Earth, Fire, Poison, Status
Fire Hydra 182 400 gil 1215 20 3 106 - 1% 14 18 52 36 - 50% Dragon Ice Fire
Lava Worm 280 400 gil 1671 50 1 118 - 1% 31 2 72 - - - - Ice Earth, Fire
Hellhound 192 600 gil 1182 30 1 107 - 1% 8 24 52 33 - 50% - Ice Fire
Fire Lizard 296 1,200 gil 2472 31 2 120 - 1% 18 18 72 - - 25% Dragon Ice Fire
Fire Gigas 300 1,506 gil 1506 73 1 125 - 1% 20 24 68 - - - Giant Ice Fire
Red Dragon 248 4,000 gil 2904 75 1 114 - 1% 30 48 100 - - 50% Dragon Ice, Poison Earth, Fire
Marilith 1,200 3,000 gil 2475 40 6 115 - 1% 50 24 92 - 38% - Magic Beast, Spellcaster Status Fire, Ice, Lightning, Poison
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