Related
Fire1 is your staple single-target damage Spell. A lot of enemies are weak against Fire, including nearly all Undead and the dangerous (at low levels) Gigas Worms. It's even useful for taking out the high Defense Green Slimes in the Marsh Cave. If you take just one level 1 damage Spell, it should be Fire1.
Type
Black Magic
Level
3
Effect
Inflicts 30-120 fire damage.
Power
60
Hit Rate
96%
Target
All foes
Element
Fire
Price
1,500 gil
Sold In
Elfheim
Cast By Items
Mage's Staff
Fire2 is your staple "clear out a pack of weak enemies" Spell for most of the game. It's especially great against Undead, or clearing out Gigas Worms around Elfheim. Whenever you just don't want to deal with a pack of Monsters, Fire2 is your Spell. But keep in mind that many creatures resist Fire, especially in the Fire- and Water-themed dungeons later in the game.
Fire-elemental attack
Spell Type
Icon
Attack
Bat.Pwr
121
Target
One/All Foes
MP Cost
51
Hit Rate
150
Can be absorbed with Runic
Can be reflected with Reflect
Element
Fire
Used By
Atma, Behemoth, Brontaur, Crane, Curley, FlameEater, Goblin, GtBehemoth, Ifrit, Kefka, L.70 Magic, L.80 Magic, Lich, Madam, Magic, MagiMaster, Master Pug, Nerapa, Poltrgeist, Red Dragon, SoulSaver, Trixter, Ultros
Type
Attack
Description
Fire magic damage/one enemy
Element
Fire
Power
35
HP-J ×100
1,400 hit points (17th)
Str-J ×100
30 strength (11th)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
30 magic (12th)
Spr-J ×100
16 spirit (28th)
Spd-J ×100
14 speed (11th)
Eva-J ×100
4 evade (10th)
Hit-J ×100
20 hit (12th)
Luck-J ×100
14 luck (10th)
Elem-Atk-J ×100
Fire 100%
Draw Difficulty
+33
Description
Inflict fire-attribute magic damage on targets within a wide radius.
Type
Magic
Element
Fire
Damage Modifier
×2.20
Chain Bonus
+26.00
Hits
1
Interrupt Ability
15
Interrupt resistance
15
Infusible
Yes
ATB Cost
3
Description
Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength)
Type
Reactive
CP
26
Subtype
Magic