Special Attacks – 26 shown
Similar special attacks may share the same name, but have different effects and animation (see individual pages to determine which monsters use which version of a given attack)
Name
Damaging special attacks that are not resisted deal between one and two this this amount of damage, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the special attack being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Accuracy
Target
The status ailment inflicted if the special attack is not resisted, if any
Status
The elemental nature of the special attack; weakness to the element makes the special attack approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the special attack will be resisted (for a net of 1/4 normal damage)
Element
Blaze 24 +100 All Foes - Fire
Blaze 48 +100 All Foes - Fire
Blaze 128 +100 All Foes - Fire
Blaze 192 +100 All Foes - Fire
Blaze 14 +100 All Foes - Fire
Earthquake - +92 All Foes KO Earth
Flash - +96 All Foes Darkness Status
Gaze - +100 One Foe Paralysis Status
Gaze - +92 One Foe KO Time
Gaze - +84 One Foe KO Death
Gaze - +84 One Foe Paralysis Status
Gaze - +86 One Foe Stone Poison
Gaze 34 +96 One Foe - -
Icestorm 100 +100 All Foes - Ice
Icestorm 48 +100 All Foes - Ice
Ink - +96 All Foes Darkness Status
Mind Blast - +84 All Foes Paralysis -
Nuke 160 +107 All Foes - -
Poison Darts - +84 All Foes Poison Poison
Snort - +96 One Foe Darkness Status
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