Spells: Sold in Elfheim L4 Bl.Magic – 4 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lufenia
Name
Type
Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Accuracy
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
Haste Black 4 4,000 gil - - One ally - - BM, BW, Ni, RM, RW
Ice2 Black 4 4,000 gil 80 +96 All foes - Ice BM, BW, Ni, RM, RW
Muddle Black 4 4,000 gil - +115 All foes Confusion Status BM, BW, Ni, RM, RW
Sleep2 Black 4 4,000 gil - +115 One foe Sleep - BM, BW, Ni, RM, RW