Related
HP
86
Gil
231 gil
Experience
231
Size
Small
Damage
22
Hit Rate
1×95%
Critical Hit Chance
1%
Absorb
4
Evade
45%
Magic Defense
26%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Wraiths continue the general theme of Undead with Paralyzing attacks, but they also come with annoyingly high Evasion scores. They're not hard to kill if you can hit them, but that is no trivial matter. They do decent damage with their attacks, but the Paralysis is the main threat. Take them out with Dia2 or Fire2 if you can spare the Spell slot.
HP
114
Gil
432 gil
Experience
432
Size
Small
Damage
40
Hit Rate
1×98%
Critical Hit Chance
1%
Absorb
12
Evade
54%
Magic Defense
34%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Encountered In
Specters are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cavern. They are low on Defense but high on Evasion, and have more hit points than most of the Undead you've faced, so Dia1 is a waste against them. Dia2 or Fire2 can do quite a number on them, and it's best to take them out before they Paralyze the party.
HP
180
Gil
990 gil
Experience
990
Size
Small
Damage
93
Hit Rate
1×106%
Critical Hit Chance
1%
Absorb
30
Evade
18%
Magic Defense
43%
Morale
184
Monster Family
Magic Beast, Undead
Encountered In
Ghosts are nasty Undead that hit extremely hard. Like most Undead, they paralyze their victims, but the real danger here is their high Attack score. A high Defense doesn't help either. Fortunately, the Sunken Shrine provides a number of items that can help against Ghosts, including the Light Axes and Mage's Staff. And as the only creature in the Sunken Shrine that is weak to Fire rather than resistant to it, your Black Wizard can freely toss off Fire3 Spells to take them down fast. And you'll want to take them out fast, since it is impossible to run from them.
Sprite
HP
50
Gold
45 G
Experience
90
Absorb
0
Evade
18%
Magic Def.
19%
Family
Magic Beast, Undead
Morale
124 (may run at party level 22+)
SHADOWS don't hit hard and can't take many hits, but their attacks inflict Darkness. Combined with their moderate Evade, SHADOW battles can drag on for some time. They also gain surprise against the party in most battles. HARM is effective due to their low HP, allowing you to save HRM2 and FIR2 for more dangerous Monsters.
HP
65
Level
6
Job Level
1
Gil
32 gil
Experience
48
Intelligence
18
Mind
12
Attack Power
14
Attacks/Accuracy
3×70% (2.1)
Attack Element
Holy
Defense
1
Evasion
0×15% (0.0)
Magic Defense
1
Magic Resistance
0×10% (0.0)
Monster Type
This monster is undead (it is damaged by healing effects)
Special Attack Rate
20%
Special Attack
Blind
Battle Sprite
Portrait
Vigor
39
Speed
38
Stamina
30
Mag.Pwr
33
Bat.Pwr
23
LV 1 HP
51
MP
6
Defense
47
Evade %
28 (not used)
Mag.Def
25
MBlock%
9
Special Attack
Shadow Fang
Starting LV Adjustment
0
Run Skill
1–5
Starting Equipment
Imperial, Ninja Gear