Monsters – 128 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Astos 168 2,000 gil 2250 26 1 104 - 1% 40 39 85 - 75% - - - -
Lich 800 3,000 gil 2200 40 1 108 Paralysis 1% 40 12 60 - 75% - Magic Beast, Spellcaster, Undead Fire Death, Ice, Poison, Status
Rakshasa 110 800 gil 603 20 3 98 - 1% 30 30 31 35 75% - Spellcaster - Death, Earth, Fire, Ice, Lightning, Poison, Status
Water Naga 356 2,355 gil 2355 9 1 119 Poison 1% 8 36 58 - 75% - Aquatic, Spellcaster Lightning Earth, Fire
Spirit Naga 420 4,000 gil 3489 7 1 127 Poison 1% 16 24 72 37 75% - Spellcaster - -
Lich 1,000 1 gil 2000 50 1 115 Paralysis 1% 50 24 70 - 75% - Magic Beast, Spellcaster, Undead - Death, Ice, Poison, Status
Evil Eye 162 3,225 gil 3225 30 1 104 - 1% 30 6 46 - 63% 23% Spellcaster - Earth
Ogre Mage 144 723 gil 723 23 1 101 - 1% 10 27 40 27 50% - Giant, Regenerating, Spellcaster - Earth
Horned Devil 94 387 gil 387 10 4 96 - 1% 32 36 64 27 50% - Magic Beast - Earth, Fire, Ice
Dark Wizard 105 1,095 gil 1095 26 1 97 - 1% 40 39 85 - 50% - Spellcaster - -
Death Eye 360 1 gil 1 120 1 158 Paralysis 20% 60 12 80 - 50% 25% Magic Beast, Regenerating, Undead Fire Death, Earth, Ice, Poison, Status
Tiamat 2,200 1 gil 2000 75 4 126 - 1% 90 45 100 - 50% 25% Dragon, Spellcaster - Earth, Fire, Ice, Lightning
Chaos 4,000 - 0 100 2 183 Paralysis 1% 100 50 100 - 50% 25% - - All elements
Marilith 1,200 3,000 gil 2475 40 6 115 - 1% 50 24 92 - 38% - Magic Beast, Spellcaster Status Fire, Ice, Lightning, Poison
Stone Golem 200 1,000 gil 2385 70 1 108 - 1% 16 12 55 - 38% - Magic Beast, Spellcaster - Death, Earth, Fire, Ice, Lightning, Poison, Status
Dark Warrior 200 3,420 gil 3420 40 1 106 - 1% 38 45 93 39 38% - Spellcaster - -
Marilith 1,400 1 gil 2000 60 6 115 - 1% 60 30 92 - 38% - Magic Beast, Spellcaster - Fire, Ice, Lightning, Poison
Kraken 1,800 1 gil 2000 70 8 140 - 1% 70 49 100 - 38% 16% Aquatic - Earth, Fire
Clay Golem 176 800 gil 1257 64 1 105 Poison 1% 7 14 47 - 25% - Magic Beast, Spellcaster - Death, Fire, Ice, Lightning, Poison, Status
Doom Knight 190 3,000 gil 2700 55 1 107 - 1% 32 21 87 - 25% - Magic Beast, Spellcaster - Death, Poison, Status
loading table data...