Weapons: Usable by Warrior – 28 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Knife 5 +10 1.5% - - 5 gil 2 gil - Wa, Th, RM, BM, Kn, Ni, RW, BW
Staff 6 +0 2.0% - - 5 gil 2 gil - Wa, Mo, RM, WM, BM, Kn, Ni, Ma, RW, WW, BW
Rapier 9 +5 2.5% - - 10 gil 5 gil - Wa, Th, RM, Kn, Ni, RW
Hammer 9 +0 3.0% - - 10 gil 5 gil - Wa, WM, Kn, Ni, WW
Broadsword 15 +10 3.5% - - 550 gil 275 gil - Wa, RM, Kn, Ni, RW
Battle Axe 16 +5 4.0% - - 550 gil 275 gil - Wa, Kn, Ni
Scimitar 10 +10 4.5% - - 200 gil 100 gil - Wa, Th, RM, Kn, Ni, RW
Dagger 7 +10 5.5% - - 175 gil 87 gil - Wa, Th, RM, BM, Kn, Ni, RW, BW
Crosier 14 +0 6.0% - - 200 gil 100 gil - Wa, Mo, Kn, Ni, Ma
Saber 13 +5 6.5% - - 450 gil 225 gil - Wa, Th, RM, Kn, Ni, RW
Long Sword 20 +10 7.0% - - 1,500 gil 750 gil - Wa, RM, Kn, Ni, RW
Great Axe 22 +5 7.5% - - - 1,000 gil - Wa, Kn, Ni
Falchion 15 +10 8.0% - - 450 gil 225 gil - Wa, Th, RM, Kn, Ni, RW
Mythril Knife 10 +15 8.5% - - 800 gil 400 gil - Wa, Th, RM, BM, Kn, Ni, RW, BW
Mythril Sword 23 +15 9.0% - - 4,000 gil 2,000 gil - Wa, RM, Kn, Ni, RW
Mythril Hammer 12 +5 9.5% - - 2,500 gil 1,250 gil - Wa, WM, Kn, Ni, WW
Mythril Axe 25 +10 10.0% - - 4,500 gil 2,250 gil - Wa, Kn, Ni
Flame Sword 26 +20 10.4% Fire Regenerating, Undead - 5,000 gil - Wa, RM, Kn, Ni, RW
Ice Brand 29 +25 10.9% Ice - - 7,500 gil - Wa, RM, Kn, Ni, RW
Wyrmkiller 19 +15 11.4% - Dragon - 4,000 gil - Wa, Th, RM, Kn, Ni, RW
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Armor: Usable by Warrior – 30 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Knight's Armor Armor 34 −33 - 45,000 gil 22,500 gil - Kn, Wa
Flame Mail Armor 34 −10 Ice - 15,000 gil - Kn, Ni, Wa
Ice Armor Armor 34 −10 Fire - 15,000 gil - Kn, Ni, Wa
DiamondArmlet Armor 34 −1 - - 32,500 gil - All classes
Steel Plate Armor 24 −23 - 800 gil 400 gil - Kn, Ni, Wa
Ruby Armlet Armor 24 −1 - 50,000 gil 25,000 gil - All classes
Mythril Mail Armor 18 −8 - 7,500 gil 3,750 gil - Kn, Ni, RM, RW, Wa
Chain Mail Armor 15 −15 - 80 gil 40 gil - Kn, Ni, RM, RW, Wa
Silver Armlet Armor 15 −1 - 5,000 gil 2,500 gil - All classes
Leather Armor Armor 4 −8 - 50 gil 25 gil - Kn, Ma, Mo, Ni, RM, RW, Th, Wa
Copper Armlet Armor 4 −1 - 1,000 gil 500 gil - All classes
Shirt Armor 1 −2 - 10 gil 5 gil - All classes
Protect Ring Gloves 8 −1 Death 20,000 gil 10,000 gil - All classes
Giant's Gloves Gloves 6 −3 - - 5,000 gil Saber Kn, Ni, RW, Wa
Mythril Gloves Gloves 6 −3 - 2,500 gil 1,250 gil - Kn, Ni, RW, Wa
Steel Gloves Gloves 4 −5 - 750 gil 375 gil - Kn, Ni, Wa
Bronze Gloves Gloves 2 −3 - 200 gil 100 gil - Kn, Ni, Wa
Leather Gloves Gloves 1 −1 - 60 gil 30 gil - All classes
Mythril Helm Helm 6 −3 - 2,500 gil 1,250 gil - Kn, Ni, Wa
Grand Helm Helm 5 −5 - 450 gil 225 gil - Kn, Ni, Wa
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