Knight MP Progression (a Knight cannot have more than 4 MP of a given spell level)
  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
L1 - - - - - - - - - - - - - - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 -
L2 - - - - - - - - - - - - - - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 -
L3 - - - - - - - - - - - - - - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 - +1 -
Weapons: Usable by Knight – 34 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Battle Axe 16 +5 4.0% - - 550 gil 275 gil - Wa, Kn, Ni
Broadsword 15 +10 3.5% - - 550 gil 275 gil - Wa, RM, Kn, Ni, RW
Cat Claws 22 +35 17.9% - - 65,000 gil 32,500 gil - Kn, Ni, RW, BW
Claymore 21 +20 11.9% - Giant - 4,000 gil - Wa, RM, Kn, Ni, RW
Coral Sword 19 +15 12.9% - Aquatic - 4,000 gil - Wa, Th, RM, Kn, Ni, RW
Crosier 14 +0 6.0% - - 200 gil 100 gil - Wa, Mo, Kn, Ni, Ma
Dagger 7 +10 5.5% - - 175 gil 87 gil - Wa, Th, RM, BM, Kn, Ni, RW, BW
Defender 30 +35 16.4% - - - 20,000 gil Blink Kn, Ni, RW
Excalibur 45 +35 19.9% All elements All families - 30,000 gil - Kn
Falchion 15 +10 8.0% - - 450 gil 225 gil - Wa, Th, RM, Kn, Ni, RW
Flame Sword 26 +20 10.4% Fire Regenerating, Undead - 5,000 gil - Wa, RM, Kn, Ni, RW
Great Axe 22 +5 7.5% - - - 1,000 gil - Wa, Kn, Ni
Hammer 9 +0 3.0% - - 10 gil 5 gil - Wa, WM, Kn, Ni, WW
Ice Brand 29 +25 10.9% Ice - - 7,500 gil - Wa, RM, Kn, Ni, RW
Knife 5 +10 1.5% - - 5 gil 2 gil - Wa, Th, RM, BM, Kn, Ni, RW, BW
Light Axe 28 +15 14.9% - Undead - 5,000 gil Dia2 Wa, Kn, Ni
Long Sword 20 +10 7.0% - - 1,500 gil 750 gil - Wa, RM, Kn, Ni, RW
Masamune 56 +50 20.4% - - - 30,000 gil - All classes
Mythril Axe 25 +10 10.0% - - 4,500 gil 2,250 gil - Wa, Kn, Ni
Mythril Hammer 12 +5 9.5% - - 2,500 gil 1,250 gil - Wa, WM, Kn, Ni, WW
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Armor: Usable by Knight – 38 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Aegis Shield Shield 16 - Poison - 20,000 gil - Kn
Bronze Gloves Gloves 2 −3 - 200 gil 100 gil - Kn, Ni, Wa
Buckler Shield 2 - - 2,500 gil 1,250 gil - Kn, Ni, RM, RW, Th, Wa
Chain Mail Armor 15 −15 - 80 gil 40 gil - Kn, Ni, RM, RW, Wa
Copper Armlet Armor 4 −1 - 1,000 gil 500 gil - All classes
Diamond Armor Armor 42 −10 Lightning - 30,000 gil - Kn
Diamond Helm Helm 8 −3 - - 5,000 gil - Kn
Diamond Shield Shield 16 - Lightning - 7,500 gil - Kn
DiamondArmlet Armor 34 −1 - - 32,500 gil - All classes
DiamondGloves Gloves 8 −3 - - 10,000 gil - Kn
Dragon Mail Armor 42 −10 Fire, Ice, Lightning - 30,000 gil - Kn
Flame Mail Armor 34 −10 Ice - 15,000 gil - Kn, Ni, Wa
Flame Shield Shield 12 - Ice - 5,000 gil - Kn, Ni, Wa
Gauntlets Gloves 6 −3 - - 7,500 gil Bolt2 Kn, Ni, RW
Giant's Gloves Gloves 6 −3 - - 5,000 gil Saber Kn, Ni, RW, Wa
Grand Helm Helm 5 −5 - 450 gil 225 gil - Kn, Ni, Wa
Healing Helm Helm 6 −3 - - 10,000 gil Heal1 Kn, Ni
Helmet Helm 3 −3 - 100 gil 50 gil - Kn, Ni, Wa
Ice Armor Armor 34 −10 Fire - 15,000 gil - Kn, Ni, Wa
Ice Shield Shield 12 - Fire - 5,000 gil - Kn, Ni, Wa
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Spells: Usable by Knight – 9 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lufenia
Name
Type
Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Accuracy
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
Blink White 1 100 gil - - Caster - - Kn, RW, WM, WW
Cure1 White 1 100 gil 16 - One ally - - Kn, RM, RW, WM, WW
Shld1 White 1 100 gil - - One ally - - Kn, RM, RW, WM, WW
Invis1 White 2 400 gil - - One ally - - Kn, RM, RW, WM, WW
Lamp White 2 400 gil - - One ally Darkness - Kn, RM, RW, WM, WW
NulBolt White 2 400 gil - - All allies - - Kn, RM, RW, WM, WW
Silence White 2 400 gil - +115 All foes Mute Status Kn, RM, RW, WM, WW
Cure2 White 3 1,500 gil 33 - One ally - - Kn, RM, RW, WM, WW
NulFire White 3 1,500 gil - - All allies - - Kn, RM, RW, WM, WW