Maps: In Terra Cavern – 5 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Terra Cavern B1 5 - 686 402 gil - - -
Terra Cavern B2 6 - 748 545 gil - - -
Terra Cavern B3 5 - 819 756 gil - - -
Terra Cavern B4 8 - 920 907 gil - - -
Terra Cavern B5 - - 1,030 876 gil - - -
Maps: Connected to Terra Cavern – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
World Map Melmond Area - - 543 339 gil - - -
Random Encounters: Found in Terra Cavern – 38 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Terra Cavern B1 Mummy ×2–5 1.6% +0% Yes 1,050 1,050 gil
Terra Cavern B1 Tarantula ×3–6, Black Widow ×0–2 4.7% +51% Yes 665 233 gil
Terra Cavern B1 Gargoyle ×3–8 9.4% +0% Yes 726 440 gil
Terra Cavern B1 Ogre Chieftan ×1–4, Ogre ×0–2 9.4% +0% Yes 747 785 gil
Terra Cavern B1 Minotaur ×1–2 18.8% +23% Yes 734 734 gil
Terra Cavern B1 Cobra ×3–7 18.8% +0% Yes 615 250 gil
Terra Cavern B1 Anaconda ×2–6 37.5% +0% Yes 660 200 gil
Terra Cavern B2 Hill Gigas ×1–2 1.6% +0% Yes 1,319 1,319 gil
Terra Cavern B2 Troll ×1–2, Minotaur ×0–1 4.7% +23% Yes 1,176 1,176 gil
Terra Cavern B2 Werewolf ×2–5, Warg Wolf ×0–5 9.4% +29% Yes 686 283 gil
Terra Cavern B2 Tarantula ×4–8 9.4% +0% Yes 846 300 gil
Terra Cavern B2 Minotaur ×1–2 18.8% +23% Yes 734 734 gil
Terra Cavern B2 Cobra ×3–7 18.8% +0% Yes 615 250 gil
Terra Cavern B2 Gargoyle ×3–8 18.8% +0% Yes 726 440 gil
Terra Cavern B2 Ogre Chieftan ×1–4, Ogre ×0–2 18.8% +0% Yes 747 785 gil
Terra Cavern B3 Ochre Jelly ×2–5, Tarantula ×0–5 1.6% +51% Yes 1,203 360 gil
Terra Cavern B3 Mummy ×2–5 4.7% +0% Yes 1,050 1,050 gil
Terra Cavern B3 Cockatrice ×2–6 9.4% +0% Yes 744 800 gil
Terra Cavern B3 Wraith ×2–6 9.4% +0% Yes 924 924 gil
Terra Cavern B3 Piscodemon ×2–4 18.8% +29% No 828 900 gil
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Set Encounters: Found in Terra Cavern – 16 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Terra Cavern B1 Hill Gigas ×1–2, Lizard ×0–3 +0% Yes Every step in eastern hallway and one step right of it 1,452 1,320 gil
Terra Cavern B1 Gnoma ×1 +0% No Directly east of the chest containing 1975 gil (avoided by approaching from the east) 1,536 768 gil
Terra Cavern B1 Gnoma ×1 +0% No Directly south of the chest containing a potion (avoided by approaching from the east) 1,536 768 gil
Terra Cavern B1 Gnoma ×1 +0% No Directly east of the chest containing an antidote (avoidable by approaching from the south) 1,536 768 gil
Terra Cavern B2 Gnoma ×1 +0% No Directly inside the door to the southern room (not avoidable, must be fought twice) 1,536 768 gil
Terra Cavern B3 Gnoma ×1 +0% No Directly south of the chest containing a potion (avoidable by approaching from the east or west) 1,536 768 gil
Terra Cavern B3 Gnoma ×1 +0% No Directly south of the chest containing 3400 gil (avoidable by approaching from the east or west) 1,536 768 gil
Terra Cavern B3 Gnoma ×1 +0% No Directly south of the chest containing 1020 gil (avoidable by approaching from the east or west) 1,536 768 gil
Terra Cavern B3 Vampire ×1 +0% No Boss fight triggered by speaking to the bat in the southern room 1,200 2,000 gil
Terra Cavern B4 Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing 3400 gil (avoidable by approaching from the east or west) 1,293 1,095 gil
Terra Cavern B4 Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing a staff (avoidable by approaching from the east or west) 1,293 1,095 gil
Terra Cavern B4 Sphinx ×1–2 +0% Yes Both directly north and east of the chest containing 1455 gil (both cannot be avoided) 1,740 1,740 gil
Terra Cavern B4 Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly east of the chest containing a tent (avoidable) 1,293 1,095 gil
Terra Cavern B4 Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing 1250 gil (avoidable) 1,293 1,095 gil
Terra Cavern B4 Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing a mythril shield (avoidable) 1,293 1,095 gil
Terra Cavern B5 Lich ×1 +0% No Boss fight triggered by speaking to the dark orb in the crystal room 2,200 3,000 gil
Treasures: Found in Terra Cavern – 24 shown
Treasure Map
The specifics of where this treasure can be found
Notes
330 gil Terra Cavern B2 Found in the eastern chest in the eastern room
575 gil Terra Cavern B2 Found in the eastern chest in the southern room (guarded)
795 gil Terra Cavern B1 Found in the eastern chest in the southeastern room
880 gil Terra Cavern B1 Found in the western chest in the southwestern room
1,020 gil Terra Cavern B3 Found in a chest in the western room (guarded)
1,250 gil Terra Cavern B4 Found in the northwestern chest in the southern room (guarded)
1,455 gil Terra Cavern B4 Found in the southern of the three western chests in the northern room (guarded)
1,520 gil Terra Cavern B4 Found in the eastern of the three western chests in the northern room
1,975 gil Terra Cavern B1 Found in a chest in the northern room (guarded)
3,400 gil Terra Cavern B4 Found in the easternmost chest in the northern room (guarded)
3,400 gil Terra Cavern B3 Found in a chest in the northern room (guarded)
5,000 gil Terra Cavern B2 Found in the western chest in the southern room (guarded)
5,450 gil Terra Cavern B4 Found in the northern of the three western chests in the northern room (guarded)
Potion Terra Cavern B1 Found in the eastern chest in the southwestern room (guarded)
Potion Terra Cavern B3 Found in a chest in the northeastern room (guarded)
Antidote Terra Cavern B1 Found in the western chest in the southeastern room (guarded)
Sleeping Bag Terra Cavern B3 Found in a chest in the southeastern room
Tent Terra Cavern B2 Found in the central chest in the eastern room
Tent Terra Cavern B4 Found in the southwestern chest in the southern room (guarded)
Staff Terra Cavern B4 Found in the western of the two eastern chests in the northern room (guarded)
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Monsters: Found in Terra Cavern – 27 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Goblin Guard 16 18 gil 18 8 1 86 - 1% 6 5 12 20 - - Giant - -
Black Widow 28 8 gil 30 10 1 87 - 1% 0 15 14 15 - - - - -
Warg Wolf 72 22 gil 93 14 1 93 - 1% 0 27 23 14 - - - - -
Werewolf 68 67 gil 135 14 1 92 Poison 1% 6 21 23 20 - - Magic Beast, Regenerating, Werebeast - -
Cobra 56 50 gil 123 6 1 91 Poison 1% 6 15 23 14 - - Dragon - -
Ogre 100 195 gil 195 18 1 96 - 1% 10 9 33 18 - - Giant - -
Ogre Chieftan 132 300 gil 282 23 1 100 - 1% 14 15 36 23 - - Giant - -
Lizard 92 50 gil 153 18 1 95 - 5% 12 12 28 27 - - Dragon - -
Tarantula 64 50 gil 141 5 1 92 Poison 1% 12 12 23 16 - - - - -
Ghast 56 117 gil 117 8 3 91 Paralysis 1% 10 23 20 40 - - Undead Fire Death, Ice, Poison, Status
Gargoyle 80 80 gil 132 12 4 94 - 1% 8 23 27 26 - - Magic Beast - Earth
Piscodemon 84 300 gil 276 30 2 94 - 1% 16 33 49 23 - - Aquatic, Magic Beast - Fire, Ice, Poison, Status
Mummy 80 300 gil 300 30 1 94 Sleep 1% 20 12 30 46 - - Undead Fire Death, Ice, Poison, Status
Wraith 86 231 gil 231 22 1 95 Paralysis 1% 4 45 26 40 - - Magic Beast, Undead Fire Death, Earth, Ice, Poison, Status
Anaconda 80 50 gil 165 22 1 94 - 16% 10 18 28 15 - - Dragon - -
Hyenadon 120 72 gil 288 22 1 99 - 1% 4 24 38 21 - - - - -
Minotaur 164 489 gil 489 22 2 104 - 1% 4 24 48 22 - - - - -
Hill Gigas 240 879 gil 879 38 1 113 - 1% 12 24 60 28 - - Giant - -
Gnoma 288 768 gil 1536 66 1 119 - 1% 20 9 65 - - - Magic Beast Fire Death, Earth, Ice, Lightning, Poison, Status
Troll 184 621 gil 621 24 3 106 - 1% 12 24 50 28 - - Regenerating Fire -
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Weapons: Found in Terra Cavern – 2 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Staff 6 +0 2.0% - - 5 gil 2 gil - Wa, Mo, RM, WM, BM, Kn, Ni, Ma, RW, WW, BW
Coral Sword 19 +15 12.9% - Aquatic - 4,000 gil - Wa, Th, RM, Kn, Ni, RW
Armor: Found in Terra Cavern – 2 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Leather Shield Shield 2 - - 15 gil 7 gil - Kn, Ni, Wa
Mythril Shield Shield 8 - - 2,500 gil 1,250 gil - Kn, Ni, Wa
Items: Found in Terra Cavern – 4 shown
Name
The status ailment removed by this item
Cures
Price
The amount of gil received when selling this item in a shop
Value
Antidote Poison 75 gil 37 gil
Sleeping Bag - 75 gil 37 gil
Potion - 60 gil 30 gil
Tent - 250 gil 125 gil
Key Items: Found in Terra Cavern – 1 shown
Discovered and purchased key items are required to complete the game; quest items are required for sidequests
Name
Description
Star Ruby Huge, sparkling red gem.