Maps: In Temple of Chaos Past – 8 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Temple of Chaos Past 1F - - 6,354 5,159 gil - - -
Temple of Chaos Past 2F - - 6,848 5,218 gil - - -
Temple of Chaos Past 3F 2 - 10,031 12,739 gil - - -
Temple of Chaos Past B1 - - 5,961 4,208 gil - - -
Temple of Chaos Past B2 4 - 5,628 2,684 gil - - -
Temple of Chaos Past B3 - - 7,747 4,264 gil - - -
Temple of Chaos Past B4 1 - 8,698 5,678 gil - - -
Temple of Chaos Past B5 - - - - - - -
Maps: Connected to Temple of Chaos Past – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Temple of Chaos 6 3 80 31 gil - - -
Random Encounters: Found in Temple of Chaos Past – 35 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Temple of Chaos Past 1F Dark Flan ×4–8 1.6% +0% Yes 6,606 5,400 gil
Temple of Chaos Past 1F Chimera ×3–4 14.1% +0% Yes 7,224 8,750 gil
Temple of Chaos Past 1F Purple Worm ×1–2 37.5% +0% No 6,516 1,500 gil
Temple of Chaos Past 1F White Dragon ×3–4 46.9% +0% Yes 5,954 7,000 gil
Temple of Chaos Past 2F Dragon Zombie ×1–2, Vampire Lord ×1–3 1.6% +0% Yes 8,267 7,499 gil
Temple of Chaos Past 2F Dark Flan ×4–8 4.7% +0% Yes 6,606 5,400 gil
Temple of Chaos Past 2F Chimera ×1–2, Rhyos ×1–2 18.8% +0% Yes 9,972 11,250 gil
Temple of Chaos Past 2F Ice Gigas ×2, Winter Wolf ×2–6 37.5% +0% No 5,112 4,304 gil
Temple of Chaos Past 2F Dragon Zombie ×2–4 37.5% +0% No 6,993 2,997 gil
Temple of Chaos Past 3F Dragon Zombie ×1–2, Vampire Lord ×1–3 1.6% +0% Yes 8,267 7,499 gil
Temple of Chaos Past 3F Dark Wizard ×2–3, Dark Warrior ×1 14.1% +71% Yes 6,158 6,158 gil
Temple of Chaos Past 3F Black Knight ×5–9 37.5% +0% Yes 8,841 12,600 gil
Temple of Chaos Past 3F Green Dragon ×2–4 46.9% +0% No 12,204 15,000 gil
Temple of Chaos Past B1 Basilisk ×2–4 1.6% +23% Yes 5,931 1,974 gil
Temple of Chaos Past B1 Gnoma ×2–4 23.4% +0% No 4,608 2,304 gil
Temple of Chaos Past B1 Clay Golem ×1–4, Stone Golem ×1–3 37.5% +0% Yes 6,070 3,000 gil
Temple of Chaos Past B1 Earth Medusa ×4–7 37.5% +0% Yes 6,699 6,699 gil
Temple of Chaos Past B2 Red Dragon ×2–4 1.6% +0% Yes 8,712 12,000 gil
Temple of Chaos Past B2 Pyros ×3–4 4.7% +0% No 5,670 2,800 gil
Temple of Chaos Past B2 Fire Lizard ×2–4 18.8% +0% Yes 7,416 3,600 gil
loading table data...
Set Encounters: Found in Temple of Chaos Past – 6 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Temple of Chaos Past 3F Death Eye ×1 +0% No Directly inside the central room (unavoidable) 1 1 gil
Temple of Chaos Past B1 Lich ×1 +0% No On every square adjacent to the stairs down (unavoidable) 2,000 1 gil
Temple of Chaos Past B2 Marilith ×1 +0% No Directly south of the stairs down (unavoidable) 2,000 1 gil
Temple of Chaos Past B3 Kraken ×1 +0% No Sixth square from west end of hallway to the stairs down (unavoidable) 2,000 1 gil
Temple of Chaos Past B4 Tiamat ×1 +0% No In the middle square in the hall between the two northern quadrants (unavoidable) 2,000 1 gil
Temple of Chaos Past B5 Chaos ×1 +0% No Boss fight triggered by speaking to the NPC in the central room - -
Treasures: Found in Temple of Chaos Past – 7 shown
Treasure Map
The specifics of where this treasure can be found
Notes
26,000 gil Temple of Chaos Past B2 Found in a chest at the end of the southeast passage
45,000 gil Temple of Chaos Past 3F Found in a chest in the central room
65,000 gil Temple of Chaos Past 3F Found in a chest in the central room
Sasuke Temple of Chaos Past B2 Found in a chest at the end of the southwest passage
Masamune Temple of Chaos Past B4 Found in a chest at the end of the southeast passage
Protect Cloak Temple of Chaos Past B2 Found in a chest in the southwest room
Protect Ring Temple of Chaos Past B2 Found in a chest in the southeast room
Monsters: Found in Temple of Chaos Past – 43 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Dark Flan 156 900 gil 1101 49 1 103 Poison 1% 255 12 43 - - - - Fire Death, Earth, Ice, Lightning, Poison, Status
Chaos 4,000 - 0 100 2 183 Paralysis 1% 100 50 100 - 50% 25% - - All elements
Iron Golem 304 3,000 gil 6717 93 1 121 - 1% 100 12 72 - - 13% Magic Beast - Death, Earth, Fire, Ice, Poison, Status
Tiamat 2,200 1 gil 2000 75 4 126 - 1% 90 45 100 - 50% 25% Dragon, Spellcaster - Earth, Fire, Ice, Lightning
Kraken 1,800 1 gil 2000 70 8 140 - 1% 70 49 100 - 38% 16% Aquatic - Earth, Fire
Marilith 1,400 1 gil 2000 60 6 115 - 1% 60 30 92 - 38% - Magic Beast, Spellcaster - Fire, Ice, Lightning, Poison
Death Eye 360 1 gil 1 120 1 158 Paralysis 20% 60 12 80 - 50% 25% Magic Beast, Regenerating, Undead Fire Death, Earth, Ice, Poison, Status
Lich 1,000 1 gil 2000 50 1 115 Paralysis 1% 50 24 70 - 75% - Magic Beast, Spellcaster, Undead - Death, Ice, Poison, Status
Dark Wizard 105 1,095 gil 1095 26 1 97 - 1% 40 39 85 - 50% - Spellcaster - -
Black Knight 260 1,800 gil 1263 44 2 116 - 1% 38 18 68 - - - - - -
Dark Warrior 200 3,420 gil 3420 40 1 106 - 1% 38 45 93 39 38% - Spellcaster - -
Doom Knight 190 3,000 gil 2700 55 1 107 - 1% 32 21 87 - 25% - Magic Beast, Spellcaster - Death, Poison, Status
Lava Worm 280 400 gil 1671 50 1 118 - 1% 31 2 72 - - - - Ice Earth, Fire
Dragon Zombie 268 999 gil 2331 56 1 117 Paralysis 1% 30 12 68 - - - Dragon, Undead Fire Death, Earth, Ice, Poison, Status
Red Dragon 248 4,000 gil 2904 75 1 114 - 1% 30 48 100 - - 50% Dragon Ice, Poison Earth, Fire
Vampire Lord 300 3,000 gil 2385 90 1 104 Paralysis 1% 28 36 42 - 25% 19% Magic Beast, Regenerating, Spellcaster, Undead Fire Death, Earth, Ice, Poison, Status
Vampire 156 2,000 gil 1200 76 1 103 Paralysis 1% 24 36 38 - - 25% Magic Beast, Regenerating, Undead Fire Death, Earth, Ice, Poison, Status
Nightmare 200 700 gil 1272 30 3 108 - 1% 24 66 50 - - 25% Magic Beast Ice Death, Earth, Fire, Poison, Status
Gnoma 288 768 gil 1536 66 1 119 - 1% 20 9 65 - - - Magic Beast Fire Death, Earth, Ice, Lightning, Poison, Status
Sahagin Prince 204 882 gil 882 47 1 109 - 1% 20 48 51 - - - Aquatic Lightning Earth, Fire
loading table data...
Weapons: Found in Temple of Chaos Past – 2 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Sasuke 33 +35 19.4% - - - 30,000 gil - Ni
Masamune 56 +50 20.4% - - - 30,000 gil - All classes
Armor: Found in Temple of Chaos Past – 2 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Protect Cloak Shield 8 −2 - - 10,000 gil - BM, BW, Kn, Ni, RM, RW, Th, Wa, WM, WW
Protect Ring Gloves 8 −1 Death 20,000 gil 10,000 gil - All classes