Maps: In Flying Fortress – 5 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Flying Fortress 3F 14 - 4,341 3,068 gil - - -
Flying Fortress 1F 10 - 4,001 4,516 gil - - -
Flying Fortress 2F 10 - 3,641 3,119 gil - - -
Flying Fortress 4F - - 4,602 3,245 gil - - -
Flying Fortress 5F - - 5,141 3,270 gil - - -
Maps: Connected to Flying Fortress – 2 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Tower of Mirage 3F - - 4,025 3,743 gil - - -
World Map Tower of Mirage Area - - 3,929 412 gil - - -
Random Encounters: Found in Flying Fortress – 39 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Flying Fortress 1F Dark Flan ×3–6 1.6% +0% Yes 4,955 4,050 gil
Flying Fortress 1F Earth Medusa ×1–4 4.7% +0% Yes 3,045 3,045 gil
Flying Fortress 1F Nightmare ×1–2, Doom Knight ×1 9.4% +0% Yes 4,608 4,050 gil
Flying Fortress 1F Manticore ×3–4 9.4% +0% Yes 4,610 2,275 gil
Flying Fortress 1F Spirit Naga ×1 18.8% +0% Yes 3,489 4,000 gil
Flying Fortress 1F Evil Eye ×1 18.8% +0% No 3,225 3,225 gil
Flying Fortress 1F Black Knight ×2–5 37.5% +0% Yes 4,421 6,300 gil
Flying Fortress 2F Dark Flan ×3–6 1.6% +0% Yes 4,955 4,050 gil
Flying Fortress 2F Stone Golem ×2–4 4.7% +0% Yes 7,155 3,000 gil
Flying Fortress 2F Earth Medusa ×1–4 9.4% +0% Yes 3,045 3,045 gil
Flying Fortress 2F Nightmare ×1–2, Doom Knight ×1 9.4% +0% Yes 4,608 4,050 gil
Flying Fortress 2F Spirit Naga ×1 18.8% +0% Yes 3,489 4,000 gil
Flying Fortress 2F Evil Eye ×1 18.8% +0% No 3,225 3,225 gil
Flying Fortress 2F Manticore ×3–4 18.8% +0% Yes 4,610 2,275 gil
Flying Fortress 2F Chimera ×1 18.8% +0% Yes 2,064 2,500 gil
Flying Fortress 3F Dark Warrior ×1–2 1.6% +71% Yes 5,130 5,130 gil
Flying Fortress 3F Vampire Lord ×1–3 4.7% +0% Yes 4,770 6,000 gil
Flying Fortress 3F Fire Hydra ×4 9.4% +0% Yes 4,860 1,600 gil
Flying Fortress 3F Stone Golem ×2–4 9.4% +0% Yes 7,155 3,000 gil
Flying Fortress 3F Rakshasa ×3–7, Medusa ×0–5 18.8% +0% Yes 4,241 5,160 gil
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Set Encounters: Found in Flying Fortress – 1 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Flying Fortress 5F Tiamat ×1 +0% No Boss fight triggered by speaking to the dark orb at the northern end of the hall 5,496 6,000 gil
Treasures: Found in Flying Fortress – 34 shown
Treasure Map
The specifics of where this treasure can be found
Notes
180 gil Flying Fortress 1F Found in a chest in the eastern room
880 gil Flying Fortress 2F Found in a chest in the western room
3,400 gil Flying Fortress 3F Found in a chest in the western room
4,150 gil Flying Fortress 3F Found in a chest in the western room
4,150 gil Flying Fortress 1F Found in a chest in the western room
5,000 gil Flying Fortress 1F Found in a chest in the eastern room
5,450 gil Flying Fortress 3F Found in a chest in the northern room
6,400 gil Flying Fortress 3F Found in a chest in the eastern room
6,720 gil Flying Fortress 1F Found in a chest in the eastern room
7,900 gil Flying Fortress 1F Found in a chest in the western room
8,135 gil Flying Fortress 3F Found in a chest in the eastern room
9,000 gil Flying Fortress 3F Found in a chest in the northern room
9,500 gil Flying Fortress 3F Found in a chest in the eastern room
9,900 gil Flying Fortress 1F Found in a chest in the western room
13,000 gil Flying Fortress 2F Found in a chest in the western room
Potion Flying Fortress 1F Found in a chest in the western room
Potion Flying Fortress 3F Found in a chest in the northern room
Gold Needle Flying Fortress 3F Found in a chest in the eastern room
Gold Needle Flying Fortress 3F Found in a chest in the western room
Cottage Flying Fortress 2F Found in a chest in the northwestern room
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Monsters: Found in Flying Fortress – 23 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Neochu 344 500 gil 3189 35 3 126 Poison 1% 32 12 85 - - - - - -
Fire Hydra 182 400 gil 1215 20 3 106 - 1% 14 18 52 36 - 50% Dragon Ice Fire
Mindflayer 112 999 gil 822 1 3 98 KO 1% 12 24 94 25 - 50% - - -
Evil Eye 162 3,225 gil 3225 30 1 104 - 1% 30 6 46 - 63% 23% Spellcaster - Earth
Manticore 164 650 gil 1317 22 2 104 - 1% 8 36 48 35 - 50% - - Earth
Medusa 68 699 gil 699 20 1 92 Poison 1% 10 18 28 35 - 50% - - -
Rakshasa 110 800 gil 603 20 3 98 - 1% 30 30 31 35 75% - Spellcaster - Death, Earth, Fire, Ice, Lightning, Poison, Status
Clay Golem 176 800 gil 1257 64 1 105 Poison 1% 7 14 47 - 25% - Magic Beast, Spellcaster - Death, Fire, Ice, Lightning, Poison, Status
Nightmare 200 700 gil 1272 30 3 108 - 1% 24 66 50 - - 25% Magic Beast Ice Death, Earth, Fire, Poison, Status
Black Knight 260 1,800 gil 1263 44 2 116 - 1% 38 18 68 - - - - - -
Chimera 300 2,500 gil 2064 30 4 113 - 1% 20 36 65 - - 50% Dragon Ice Earth, Fire
Guardian 200 400 gil 1224 25 2 108 Paralysis 1% 40 36 55 - - - - Lightning Death, Poison, Status
Stone Golem 200 1,000 gil 2385 70 1 108 - 1% 16 12 55 - 38% - Magic Beast, Spellcaster - Death, Earth, Fire, Ice, Lightning, Poison, Status
Aeros 358 807 gil 1614 53 1 114 - 1% 4 72 65 - - - Magic Beast - Death, Earth, Poison, Status
Spirit Naga 420 4,000 gil 3489 7 1 127 Poison 1% 16 24 72 37 75% - Spellcaster - -
Doom Knight 190 3,000 gil 2700 55 1 107 - 1% 32 21 87 - 25% - Magic Beast, Spellcaster - Death, Poison, Status
Earth Medusa 96 1,218 gil 1218 11 10 96 Paralysis 1% 12 36 35 - - 50% Magic Beast Fire Earth, Ice
Dark Flan 156 900 gil 1101 49 1 103 Poison 1% 255 12 43 - - - - Fire Death, Earth, Ice, Lightning, Poison, Status
Soldier 400 2,000 gil 4000 102 1 128 - 1% 48 48 80 35 - - - Lightning Death, Earth, Fire, Ice, Poison, Status
Vampire Lord 300 3,000 gil 2385 90 1 104 Paralysis 1% 28 36 42 - 25% 19% Magic Beast, Regenerating, Spellcaster, Undead Fire Death, Earth, Ice, Poison, Status
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Weapons: Found in Flying Fortress – 2 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Venom Blade 22 +20 18.9% - - - 30,000 gil Poison Kn, Ni, RW
Sasuke 33 +35 19.4% - - - 30,000 gil - Ni
Armor: Found in Flying Fortress – 10 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Shirt Armor 1 −2 - 10 gil 5 gil - All classes
White Robe Armor 24 −2 Death, Fire - 1 gil Invis2 WW
Black Robe Armor 24 −2 Ice, Time - 1 gil Ice2 BW
Diamond Shield Shield 16 - Lightning - 7,500 gil - Kn
Protect Cloak Shield 8 −2 - - 10,000 gil - BM, BW, Kn, Ni, RM, RW, Th, Wa, WM, WW
Mythril Helm Helm 6 −3 - 2,500 gil 1,250 gil - Kn, Ni, Wa
Healing Helm Helm 6 −3 - - 10,000 gil Heal1 Kn, Ni
Ribbon Helm 1 −1 All elements - 1 gil - All classes
DiamondGloves Gloves 8 −3 - - 10,000 gil - Kn
Protect Ring Gloves 8 −1 Death 20,000 gil 10,000 gil - All classes
Items: Found in Flying Fortress – 3 shown
Name
The status ailment removed by this item
Cures
Price
The amount of gil received when selling this item in a shop
Value
Potion - 60 gil 30 gil
Gold Needle Stone 800 gil 400 gil
Cottage - 3,000 gil 1,500 gil
Key Items: Found in Flying Fortress – 1 shown
Discovered and purchased key items are required to complete the game; quest items are required for sidequests
Name
Description
Adamantite Legendary metal renowned for its strength.