Items: Found in Alefgard – 1 shown
Rare items cannot be purchased, and must be found; quest items are vitally important to completing the game; cursed items are valuable if sold, but will become worthless and inflict a curse if used
Name
Effect
Magic Keys are sold at prices higher than that listed in some locations
Price
Value
The number of these items that can be stored in a single item slot; you cannot have more than one stack of a given item type; items with no stack size each take up an item slot, but you can carry more than one of each at a time
Stack Size
The towns where this item can be purchased, or the locations where it can be found if it cannot be purchased
Purchased/Found
Erdrick's Token Proves that you are a descendant of Erdrick - - - Alefgard
Monsters: Encountered in Alefgard – 26 shown
Minibosses are monsters that appear as bosses, but appear later as regular monsters; bosses only appear in set battles; the final boss must be defeated to complete the game
Name
Monsters start combat with a randomized HP total in this range
HP
Experience
Monsters drop a randomized amount of GOLD in this range
GOLD
Monsters will not use special abilities if the situation does not warrant it; they will not use Sleep or Stopspell if they are already in effect, and will not use Heal or Healmore unless they are at 1/4 HP or below
Special Ability
If it makes sense for a monster to use its special ability, this is the chance it will choose to do so on its turn
S.Ab. Rate
Special Attack
A monster with both a special ability and a special attack will only use the special attack if it chooses not to use its special ability, so depending on the situation the actual chance of them using this attack may be lower than this value
S.Att. Rate
Strength determines the attack power of a monster's normal attacks
Strength
Agility determines the defense power of a monster
Agility
The monster may evade normal attacks at this rate
Evasion
The monster will fully resist Sleep spells at this rate; all monsters have an equal 1/3 chance to wake from Sleep each turn after it has been inflicted
Resist Sleep
The monster will fully resist Stopspell spells at this rate; once this spell succeeds, it does not wear off; note that monsters with no Spells to stop typically have very high resistance to Stopspell
Resist Stopspell
The monster will not take damage from Hurt and Hurtmore spells at this rate; if the spells work, they will deal full damage
Resist Hurt
This value indicates the Agility the hero must have to have a 50% chance of successfully running on a given turn; the wider the gap between this value and the hero's Agility, the more or less likely a run attempt is to succeed
Run Difficulty
Green Dragon 49–65 45 120–159 G - - Breathe Fire 1/4 88 74 2/64 7/16 15/16 2/16 37
Drakee 5–6 2 2 G - - - - 9 6 1/64 0 15/16 0 2
Magidrakee 12–15 5 9–11 G - - HURT 2/4 14 14 1/64 0 0 0 4
Ghost 6–7 3 3–4 G - - - - 11 8 4/64 0 15/16 0 2
Golem 53–70 5 7–9 G - - - - 120 60 0 15/16 15/16 15/16 23
Goldman 38–50 6 150–199 G - - - - 48 40 1/64 13/16 15/16 0 15
Knight 42–55 33 97–129 G STOPSPELL 2/4 - - 76 78 1/64 6/16 7/16 0 30
Magician 10–13 4 9–11 G - - HURT 2/4 11 12 1/64 0 0 0 3
Warlock 23–30 13 26–34 G SLEEP 1/4 HURT 2/4 28 22 2/64 3/16 1/16 0 6
Wizard 49–65 50 123–164 G - - HURTMORE 2/4 80 70 2/64 15/16 7/16 15/16 35
Scorpion 16–20 6 12–15 G - - - - 18 16 1/64 0 15/16 0 4
Metal Scorpion 17–22 14 30–39 G - - - - 36 42 2/64 0 15/16 0 11
Rogue Scorpion 27–35 26 82–109 G - - - - 60 90 2/64 7/16 15/16 0 34
Skeleton 23–30 11 22–29 G - - - - 28 22 4/64 0 15/16 0 6
Wraith 28–36 17 45–59 G HEAL 1/4 - - 44 34 4/64 7/16 0 0 9
Wraith Knight 35–46 28 90–119 G HEAL 3/4 - - 68 56 4/64 5/16 0 3/16 21
Demon Knight 38–50 37 112–149 G - - - - 79 64 15/64 15/16 15/16 15/16 24
Slime 3 1 1 G - - - - 5 3 1/64 0 15/16 0 1
Red Slime 4 1 2 G - - - - 7 3 1/64 0 15/16 0 1
Metal Slime 4 115 4–5 G - - HURT 3/4 10 255 1/64 15/16 15/16 15/16 64
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Encounter Groups: In Alefgard – 14 shown
Every set of encounters includes five monsters, though some may appear more than once; each encounter will be with one of these chosen at random
Monsters
The average amount of GOLD won from an encounter in this area, assuming victory in every fight
Avg. GOLD
The average amount of experience won from an encounter in this area, assuming victory in every fight
Avg. Experience
The dungeon floors where these encounters can be found
Dungeon Floors
Slime × 3, Red Slime × 2 1.4 G 1.0 Alefgard Tantegel Area
Red Slime × 3, Slime, Drakee 1.8 G 1.2 Alefgard Outer Tantegel
Slime, Ghost × 2, Drakee, Red Slime 2.4 G 2.0 Alefgard North
Red Slime × 2, Drakee, Ghost, Magician 3.9 G 2.2 Alefgard Garinham Area, Alefgard East of Tantegel
Ghost, Magician, Magidrakee × 2, Scorpion 9.4 G 4.6 Alefgard West of Kol, Alefgard South of Garinham, Alefgard Southeast of Mountain Cave
Ghost, Magician, Magidrakee, Scorpion, Skeleton 12.5 G 5.8 Alefgard East of Kol, Alefgard Mountain Cave Area, Alefgard Northern Cave Area
Magidrakee, Scorpion, Skeleton, Warlock, Wolf 24.4 G 10.2 Alefgard North Rimuldar
Skeleton, Warlock, Metal Scorpion, Wolf × 2 35.2 G 14.0 Alefgard Rimuldar Area, Garinham B2
Metal Scorpion, Wraith, Wolflord × 2, Goldman 80.0 G 15.4 Alefgard South Rimuldar, Alefgard Northeast of Hauksness
Wraith, Wyvern × 2, Wolflord, Goldman 94.0 G 18.2 Alefgard Southern Cave Area, Alefgard Southwest Bridge Area
Wyvern, Rogue Scorpion, Wraith Knight, Knight, Demon Knight 106.1 G 29.6 Alefgard West of Hauksness
Knight, Magiwyvern, Demon Knight, Werewolf, Starwyvern 128.0 G 37.4 Alefgard Outer Cantlin, Alefgard Isle of the Dragon
Werewolf, Green Dragon, Starwyvern × 2, Wizard 139.4 G 44.2 Alefgard Cantlin Area, Hauksness 1F
Wraith Knight, Knight, Magiwyvern, Demon Knight, Metal Slime 94.9 G 49.4 Alefgard South of Hauksness
Bosses: Encountered in Alefgard – 1 shown
Location Floors: In Alefgard – 22 shown
Floor
Every set of encounters includes five monsters, though some may appear more than once; each encounter will be with one of these chosen at random
Monsters
Inn Price Locked Doors
This includes one-time treasures and is not limited to treasure boxes
Treasures
Tantegel Area Slime × 3, Red Slime × 2 - - -
Outer Tantegel Red Slime × 3, Slime, Drakee - - -
North Slime, Ghost × 2, Drakee, Red Slime - - -
Garinham Area Red Slime × 2, Drakee, Ghost, Magician - - -
East of Tantegel Red Slime × 2, Drakee, Ghost, Magician - - -
West of Kol Ghost, Magician, Magidrakee × 2, Scorpion - - -
South of Garinham Ghost, Magician, Magidrakee × 2, Scorpion - - -
Southeast of Mountain Cave Ghost, Magician, Magidrakee × 2, Scorpion - - -
East of Kol Ghost, Magician, Magidrakee, Scorpion, Skeleton - - -
Mountain Cave Area Ghost, Magician, Magidrakee, Scorpion, Skeleton - - -
Northern Cave Area Ghost, Magician, Magidrakee, Scorpion, Skeleton - - -
North Rimuldar Magidrakee, Scorpion, Skeleton, Warlock, Wolf - - -
Rimuldar Area Skeleton, Warlock, Metal Scorpion, Wolf × 2 - - -
South Rimuldar Metal Scorpion, Wraith, Wolflord × 2, Goldman - - -
Northeast of Hauksness Metal Scorpion, Wraith, Wolflord × 2, Goldman - - -
Southern Cave Area Wraith, Wyvern × 2, Wolflord, Goldman - - -
Southwest Bridge Area Wraith, Wyvern × 2, Wolflord, Goldman - - -
West of Hauksness Wyvern, Rogue Scorpion, Wraith Knight, Knight, Demon Knight - - -
South of Hauksness Wraith Knight, Knight, Magiwyvern, Demon Knight, Metal Slime - - -
Outer Cantlin Knight, Magiwyvern, Demon Knight, Werewolf, Starwyvern - - Erdrick's Token
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Treasures: Found in Alefgard – 1 shown
Item Floor Type Details Notes
Erdrick's Token Outer Cantlin Search Search when Gwaelin's Love reports 70N, 40W -