Weapons: Which Robo can Equip – 12 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Tin Arm 20 - - 500 G -
Hammer Arm 25 - 3,500 G 1,750 G -
MirageHand 30 - - 2,750 G -
Stone Arm 40 - Petal ×3
Feather ×3
3,750 G -
DoomFinger 50 - - 4,900 G -
Magma Hand 70 - Petal ×3
Feather ×3
5,600 G -
MegatonArm 90 - 15,000 G 7,500 G -
Big Hand 105 - 18,000 G 9,000 G -
Kaiser Arm 120 - 21,000 G 10,500 G -
Giga Arm 135 - - 12,000 G -
Terra Arm 150 - - 14,000 G -
Crisis Arm 1 - - 1 G Attack changes below 10 HP