Techs: Which Robo Can Learn – 8 shown
Name MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
RocketPunch 1 Physical - Single Enemy Punch enemy Known
Cure Beam 2 - - Single Ally Restore ally's HP (Some) Known
Laser Spin 3 Shadow - All Enemies Laser Spin / all enemies 5
Robo Tackle 4 Physical - Single Enemy Tackle enemy 150
Heal Beam 3 - - All Allies Restore allies' HP (Some) 400
Uzzi Punch 12 Physical - Single Enemy Hit enemy w/ Multi-Punch 600
Area Bomb 14 Fire - Nearby Damage enemy w/ Meltbeam 800
Shock 17 Lightning - All Enemies Damage all enemies w/ Max Shock 1,000