Items: Which Grant or Remove Chaos – 1 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Heal All 10 G 5 G Restores Status
Techs: Which Cause or Remove Chaos – 2 shown
Name Character MP
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
Provoke Marle 1 - Chaos Single Enemy Confuse enemy 50
Kiss Ayla 1 - All Single Ally HP(Some) & Status restored 10
Combo Techs: Which Cause or Remove Chaos – 3 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The element of the tech's damage; all techs are either magical and deal elemental damage, or deal physical damage like a standard attack
Element
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Double Cure Marle (✩Cure 2, 5 MP)
Frog (✩Cure 2, 5 MP)
- All All Allies Restore allies' HP & Status -
Slurp Kiss Frog (Slurp, 1 MP)
Ayla (Kiss, 1 MP)
- All All Allies Restore all allies' HP & Status -
PoyozoDance Marle (Provoke, 1 MP)
Lucca (Hypno Wave, 1 MP)
Ayla (Tail Spin, 10 MP)
- Chaos All Enemies Damage w/ ? Magic & Chaos SilverRock
Armor: Which Grants or Prevents Chaos – 5 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Nova Armor Armor 82 - All - 5,500 G Protects status Crono, Robo, Frog, Magus
Prism Helm Helmet 40 - All - 4,400 G Def. +9 / locks status Any Character
Gloom Helm Helmet 42 - All - 6,500 G Protects Status Magus
Sight Cap Helmet 30 - Chaos 20,000 G 10,000 G Prevents "Chaos" Any Character
Vigil Hat Helmet 36 - All 50,000 G 25,000 G Protects Status Any Character
Weapons: Which Inflict Chaos – 2 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Shock Wave Lucca 110 Chaos 11,000 G 5,500 G Random "Chaos"
Iron Fist Ayla - Chaos - - -
Accessories: Which Prevent Chaos – 1 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
Amulet All Protects Status Any Character