Gates: Found during Present – 3 shown
Name
The era where you can find this gate for the first time
Origin Era
The area where you can find this gate for the first time
Origin Area
Destination Gate
The era where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Era
The area where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Area
Millenial Fair Gate Present Leene Square Truce Canyon Gate Middle Ages Truce Canyon
Guardia Forest Gate Present Guardia Forest Bangor Dome Gate Future Bangor Dome
Medina Gate Present Residence (Medina) Proto Dome Gate Future Proto Dome
Areas: Found in Present – 36 shown
The name of the area, as displayed on the map; in cases where multiple areas in the same era share a name, a parenthetical note indicates which particular area this represents; limited areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Name
If there is an inn or other means to have the party rest in the area, how much does it cost?
Rest
Most areas are available whenever you can reach them; limited availability areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Availability
Crono's House Free Permanent
Residence (east Truce) - Permanent
Residence (west Truce) - Permanent
Market (Truce) - Permanent
Mayor's Manor (Truce) - Permanent
Truce Inn 10 G Permanent
Ticket Office (Truce) - Permanent
Lucca's House - Permanent
Leene Square - Permanent
Zenan Bridge - Permanent
Guardia Forest - Permanent
Guardia Castle - Permanent
Prison Free Temporary
Residence (Medina) - Permanent
Market (Medina) - Permanent
Medina Square - Permanent
Medina Inn 200 G Permanent
Elder's House (Medina) - Permanent
Melchior's Hut - Permanent
Heckran Cave - Permanent
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Treasure: Found during Present – 91 shown
Found Area
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Ether Prison 1F Cell Block Package in Crono's cell (up to 6)
Lode Sword Prison 1F Cell Block Right chest in locked cell
1,500 G Prison 1F Cell Block Left chest in locked cell
Ether Prison 1F Treasure Room Left side chest
Ether Prison 1F Treasure Room Rightmost chest
Mid Tonic Prison 1F Treasure Room Left right side chest
Mid Tonic Prison 1F Treasure Room Center right side chest
Shelter Prison 2F Cell Block Chest
Shelter Prison 3F Cell Block Chest
Masamune Melchior's Hut Basement Bring Melchior the Bent Hilt, Bent Sword, and Dreamstone
HyperEther Northern Ruins Basement Chest (if not yet opened in Middle Ages)
Yakra Key Guardia Castle Courtroom Sparkle
500 G Crono's House Crono's Room Crono's starting money
Lapis Guardia Castle East Basement Hall Top right chest
HyperEther Guardia Castle East Basement Hall Bottom left chest
Elixir Guardia Castle East Basement Hall Bottom right chest
HyperEther Guardia Castle East Tower 3F Chest
MegaElixir Guardia Castle East Tower Top Chest
Mid Tonic Prison Execution Chamber From southwest guard if knocked out (repeatable)
Mid Tonic Prison Execution Chamber Chest
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Monsters: Encountered during Present – 23 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Gato 76 10 1 - - - - Power Meal
Naga ette 60 8 1 80 G Magic - - -
Diablos 50 10 1 60 G - - - -
Gnasher 90 8 1 70 G Fire - Revive -
Hench (Blue) 49 11 1 135 G Magic - - -
Hetake 14 3 1 16 G - - Tonic -
Beetle 12 3 1 15 G - - - -
Avian Chaos 45 4 1 18 G - - - -
Guard 60 10 1 70 G - - Tonic -
Blue Shield 24 11 1 45 G - Lightning Tonic -
Omnicrone 218 22 1 55 G - Magic Ether -
Decedent 67 12 1 90 G Lightning, Fire - - -
Octoblush 80 28 1 35 G Magic - - -
Jinn Bottle 97 34 2 50 G Magic - - Shield
Tempurite 88 32 2 45 G Magic - - -
Rolypoly 50 31 1 50 G Magic - Mid Tonic -
Cave Bat 108 28 1 40 G Magic - - Revive
Cyrus 2,000 - - - - All Attacks - -
Tank Head 600 - - - - Lightning, Fire - -
Grinder 208 - - - - - - -
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Bosses: Encountered during Present – 3 shown
Plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
Area Monsters
Dragon Tank Prison Tank Head, Grinder, Dragon Tank
Heckran Heckran Cave Heckran
Yakra XIII Guardia Castle Yakra XIII
Shop Goods: Sold during Present – 83 shown
The area where this shop can be found; if there are multiple shops in a given area, a note will indicate which is which; limited shops become unavailable after certain plot events
Shop
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
Leene Square Iron Blade 350 G Buy from Melchior
Leene Square Lode Sword 4,000 G Buy from Melchior
Leene Square Karate Gi 300 G Armor Stand
Leene Square BronzeHelm 200 G Armor Stand
Leene Square Tonic 10 G Item Stand
Leene Square Heal 10 G Item Stand
Leene Square Revive 200 G Item Stand
Leene Square Shelter 150 G Item Stand
Market (Porre) SteelSaber 800 G -
Market (Porre) Iron Bow 850 G -
Market (Porre) Dart Gun 800 G -
Market (Porre) Karate Gi 300 G -
Market (Porre) BronzeMail 520 G -
Market (Porre) BronzeHelm 200 G -
Market (Porre) Tonic 10 G -
Market (Porre) Heal 10 G -
Market (Porre) Revive 200 G -
Market (Porre) Shelter 150 G -
Market (Truce) SteelSaber 800 G After returning from Middle Ages
Market (Truce) Iron Bow 850 G After returning from Middle Ages
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