Gates: Found during Middle Ages – 1 shown
Name
The era where you can find this gate for the first time
Origin Era
The area where you can find this gate for the first time
Origin Area
Destination Gate
The era where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Era
The area where this gate takes you the first time; note that entering this gate will lead back to the origin gate; once you have visited the End of Time, all gates will take you there instead of their normal destinations, and doing this will open both destinations as gates at the End of Time
Destination Area
Truce Canyon Gate Middle Ages Truce Canyon Millenial Fair Gate Present Leene Square
Areas: Found in Middle Ages – 34 shown
The name of the area, as displayed on the map; in cases where multiple areas in the same era share a name, a parenthetical note indicates which particular area this represents; limited areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Name
If there is an inn or other means to have the party rest in the area, how much does it cost?
Rest
Most areas are available whenever you can reach them; limited availability areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points
Availability
Black Omen - Temporary
Cafe (Choras) - Permanent
Cafe (Porre) - Permanent
Cathedral - Permanent
Choras Inn 10 G Permanent
Cursed Woods - Permanent
Denadoro Mts - Permanent
Dorino Inn 50 G Permanent
Elder's House (Dorino) - Permanent
Elder's House (Porre) - Permanent
Fiona's Villa - Permanent
Giant's Claw - Permanent
Guardia Castle - Permanent
Guardia Forest - Permanent
Magic Cave - Permanent
Magus's Lair - Limited
Market (Choras) - Permanent
Market (Dorino) - Permanent
Market (Porre) - Permanent
Market (Truce) - Permanent
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Treasure: Found during Middle Ages – 124 shown
Found Area
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Magic Tab Magus's Lair Flea's Room After defeating Flea, check sparkle
Slasher Magus's Lair Slash's Room After defeating Slash, pick up his sword
Mid Ether Fiona's Villa Ground Floor Bottom chest
Blue Rock Giant's Claw Cave after Switch Room Bottom chest (partially hidden)
Tonic Cathedral Southwest room Center chest
Gloom Helm Ozzie's Fort Guillotine Room Center chest in hidden room
PowerGlove Truce Canyon Main Area Central chest
MuscleRing Sunken Desert Boss Area Central chest
Gold Helm Denadoro Mts First Shady Area Central chest near bridges
Mid Ether Denadoro Mts First Shady Area Central chest on ledge
Power Tab Cathedral Northwest room Check bucket
Special Cathedral Southwest room Check dresser for Naga-ette Bromide
Masamune Northern Ruins Grave Room Check gravestone with Frog
Power Tab Sun Keep Sun Keep Check sparkle
Power Tab Giant's Claw Cave after Switch Room Check sparkle below top entrance
Power Tab Giant's Claw Two-Skull Room Check sparkle beyond right side skull
Power Tab Giant's Claw Switch Room Check sparkle beyond skull
Speed Belt Magus's Lair Elevator Hall Chest
Revive Magus's Lair Statue Hall Chest
Mist Robe Magus's Lair Central Hall Chest
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Monsters: Encountered during Middle Ages – 68 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Bara Handed 3,200 - - - - - - -
Base 88 377 8 650 G - Physical - -
Bellbird 94 27 2 100 G - - Heal -
Blue Eaglet 16 3 1 32 G - - Heal -
Blue Imp 13 2 1 12 G - - - -
Bottom Part 4,800 500 20 - - Magic - -
Bottom Part 800 - - - Lightning, Fire Water, Shadow - -
Core 1,000 1,600 60 2,000 G - Magic - Speed Tab
Deceased 110 38 2 20 G - Shadow - -
Decedent 67 12 1 90 G Lightning, Fire - - -
Defunct 1,450 474 18 500 G Fire Shadow Lapis Elixir
Defunct+Base 1,650 555 18 500 G - Shadow Lapis Elixir
Diablos 50 10 1 60 G - - - -
Flea 4,120 500 10 1,000 G - - - -
Flea Plus 2,500 2,000 20 2,000 G - - - -
Flea Plus 4,000 2,500 30 1,000 G - - - Flea Vest
Flunky 390 127 2 170 G Magic - - -
Fossil Ape 1,800 533 15 450 G - - Lapis MegaElixir
Free Lancer 110 39 2 125 G - - - Barrier
Gigasaur 2,250 584 15 450 G - - Barrier Ruby Armor
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Bosses: Encountered during Middle Ages – 15 shown
Shop Goods: Sold during Middle Ages – 28 shown
The area where this shop can be found; if there are multiple shops in a given area, a note will indicate which is which; limited shops become unavailable after certain plot events
Shop
Item
The price to buy this item at this shop; in the Prehistoric era, some shops require items for trade rather than money
Price
Notes on the particulars of this shop, such as its location or special conditions regarding its list of goods
Shop Note
Market (Truce) Iron Blade 350 G -
Market (Truce) Dart Gun 800 G -
Market (Truce) Karate Gi 300 G -
Market (Truce) BronzeHelm 200 G -
Market (Truce) Tonic 10 G -
Market (Truce) Heal 10 G -
Market (Truce) Revive 200 G -
Market (Truce) Shelter 150 G -
Market (Dorino) Tonic 10 G -
Market (Dorino) Mid Tonic 100 G -
Market (Dorino) Heal 10 G -
Market (Dorino) Revive 200 G -
Market (Dorino) Shelter 150 G -
Market (Porre) Gold Suit 1,300 G -
Market (Porre) Beret 700 G -
Market (Porre) Tonic 10 G -
Market (Porre) Mid Tonic 100 G -
Market (Porre) Heal 10 G -
Market (Porre) Revive 200 G -
Market (Porre) Shelter 150 G -
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