Techs: Physical-Elemental – 15 shown
Name Character MP
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
Cyclone Crono 2 - Nearby Spin-cut nearby enemies 5
Spincut Crono 4 - Single Enemy 2x damage 200
Confuse Crono 12 - Single Enemy Attack enemy w/ Confuse 4 times 800
Slurp Cut Frog 2 - Single Enemy Snag and slash enemy 15
Leap Slash Frog 4 - Single Enemy Leap-slash an enemy 250
Frog Squash Frog 15 - All Enemies Low HP = greater damage 1,000
RocketPunch Robo 1 - Single Enemy Punch enemy Known
Robo Tackle Robo 4 - Single Enemy Tackle enemy 150
Uzzi Punch Robo 12 - Single Enemy Hit enemy w/ Multi-Punch 600
Rollo Kick Ayla 2 - Single Enemy Rollo kick an enemy 60
Cat Attack Ayla 3 - Single Enemy A savage cat attack 100
Rock Throw Ayla 4 - Single Enemy Stone an enemy 200
Tail Spin Ayla 10 - Nearby Damage enemies w/ Tailspin 600
Dino Tail Ayla 15 - All Enemies Low HP = greater damage 800
Triple Kick Ayla 20 - Single Enemy Damage enemy w/ Triple Kick 1,000
Combo Techs: Physical-Elemental – 14 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
X Strike Crono (Cyclone, 2 MP)
Frog (Slurp Cut, 2 MP)
- Single Enemy Attack enemy w/ X Strike -
Max Cyclone Crono (Spincut, 4 MP)
Robo (Laser Spin, 3 MP)
- Near Robo Crono's Max Cyclone -
Drill Kick Crono (Cyclone, 2 MP)
Ayla (Rollo Kick, 2 MP)
- Single Enemy Attack enemy w/ Drill Kick -
Falcon Hit Crono (Spincut, 4 MP)
Ayla (Rock Throw, 4 MP)
- Horizontal Crono's Falcon Hit -
Blade Toss Robo (Laser Spin, 3 MP)
Frog (Slurp Cut, 2 MP)
- Line Frog's Blade Toss -
Bubble Snap Robo (Robo Tackle, 4 MP)
Frog (✩Water, 2 MP)
- Single Enemy Robo's Bubble Snap -
Bubble Hit Frog (✩Water, 2 MP)
Ayla (Rollo Kick, 2 MP)
- Single Enemy Attack enemy w/ Bubble Hit -
Drop Kick Frog (Leap Slash, 4 MP)
Ayla (Triple Kick, 20 MP)
- Single Enemy Inferno Toss -
Spin Kick Robo (Robo Tackle, 4 MP)
Ayla (Rollo Kick, 2 MP)
- Single Enemy Attack enemy w/ Spin Kick -
Beast Toss Robo (Uzzi Punch, 12 MP)
Ayla (Rock Throw, 4 MP)
- Single Enemy Hurl an enemy! -
Triple Raid Crono (Cyclone, 2 MP)
Robo (Robo Tackle, 4 MP)
Frog (Slurp Cut, 2 MP)
- Single Enemy Delta Attack -
3D Attack Crono (Cyclone, 2 MP)
Frog (Slurp Cut, 2 MP)
Ayla (Triple Kick, 20 MP)
- Single Enemy Delta Attack -
Spin Strike Robo (Robo Tackle, 4 MP)
Frog (Leap Slash, 4 MP)
Ayla (Tail Spin, 10 MP)
- Single Enemy Damage w/ Whirl Jump Cut White Rock
Grand Dream Marle (✩Life 2, 15 MP)
Robo (Heal Beam, 3 MP)
Frog (Frog Squash, 15 MP)
- All Enemies Phys. Att. w/ NewMasamune Gold Rock
Monsters: Weak Against Physical – 2 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Fly Trap 316 86 1 - Physical - Petal Dream Bow
Octopod 130 12 1 10 G Physical, Lightning - - Mid Ether
Monsters: Which Cancel Physical – 4 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Main Body 2,100 3,800 40 2,000 G - All Attacks - Black Mail
Sentry 1,280 467 8 400 G Fire Physical Full Ether HyperEther
Base 88 377 8 650 G - Physical - -
Cyrus 2,000 - - - - All Attacks - -