Armor: Which Resists Fire – 6 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Ruby Vest Armor 45 - Fang ×3
Feather ×3
1,800 G Cuts "Fire" by 50% Any Character
Ruby Armor Armor 78 - Petal ×10
Fang ×10
Horn ×10
Feather ×10
7,000 G Cuts "Fire" by 80% Any Character
Red Mail Armor 70 - - 4,100 G Absorbs "Fire" hits Any Character
Red Vest Armor 45 - - 2,900 G Absorbs 50% of "Fire" hits Any Character
Taban Vest Armor 33 - - - Speed +2 / "Fire" guard up Lucca
Taban Suit Armor 79 - - - Speed +3 / "Fire" guard up Lucca
Techs: Fire-Elemental – 8 shown
Name Character MP
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
The amount of TP required to learn this tech; this amount is only counted once the character has learned the previous tech in sequence; Known techs are already available when the character joins your party; Taught techs are gained when the character first meets Spekkio
TP
Flame Toss Lucca 1 - Line Hit all enemies on a line 10
✩Fire Lucca 2 - Single Enemy Fire damage / one enemy Taught
Napalm Lucca 3 - Area Damage enemies in bomb area 150
✩Fire 2 Lucca 8 - All Enemies Fire damage / all enemies 400
Mega Bomb Lucca 15 - Area Damage enemies in bomb area 600
✩Flare Lucca 20 - All Enemies Strongest Fire magic attack 900
Area Bomb Robo 14 - Nearby Damage enemy w/ Meltbeam 800
✩Fire 2 Magus 8 - All Enemies Fire damage / all enemies Known
Combo Techs: Fire-Elemental – 13 shown
Double techs are combinations of techs performed by two characters; triple techs are combinations of techs performed by three characters; special techs are triple techs that require unique accessories to perform
Name
The characters that combine to use this tech, including which techs they must know to learn the combination, and how much MP is required by each character
Characters
The status effects granted, inflicted, or removed by this tech
Status
Whether the tech targets allies or enemies, and its area of effect; Area target techs hit the chosen enemy and any other enemies in its vicinity; Nearby target techs work like Area target techs, except the effect is centered on the tech user; Line target techs hit the chosen enemy, every enemy on a line between the tech user and that enemy, and in some cases any enemies on that line past the chosen target; Horizontal target techs hit the chosen enemy and any other enemies at the same level of the screen horizontally
Target
Description
Some combination techs cannot be performed normally, and require at least one party member to have a particular accessory equipped before they become available
Accessory
Fire Whirl Crono (Cyclone, 2 MP)
Lucca (Flame Toss, 1 MP)
- Area Flame Whirl attack -
Fire Sword Crono (Spincut, 4 MP)
Lucca (✩Fire, 2 MP)
- Single Enemy Fire Sword attack / single -
FireSword 2 Crono (Confuse, 12 MP)
Lucca (✩Fire 2, 8 MP)
- Area Fire Sword attack / multiple -
Red Pin Lucca (✩Fire, 2 MP)
Frog (Leap Slash, 4 MP)
- Single Enemy Burn enemy w/ Flame Slash -
Line Bomb Lucca (Mega Bomb, 15 MP)
Frog (Leap Slash, 4 MP)
- Horizontal Bomb enemies on a line -
Frog Flare Lucca (✩Flare, 20 MP)
Frog (Frog Squash, 15 MP)
- All Enemies Ult. 2x damage / multiple -
Fire Punch Lucca (✩Fire, 2 MP)
Robo (RocketPunch, 1 MP)
- Area Burn enemies w/ Fire Punch -
Fire Tackle Lucca (✩Fire 2, 8 MP)
Robo (Robo Tackle, 4 MP)
- Single Enemy Burn enemy w/ Fire Tackle -
Double Bomb Lucca (Mega Bomb, 15 MP)
Robo (Area Bomb, 14 MP)
- Near Robo Robo's Max Bomb attack -
Flame Kick Lucca (✩Fire, 2 MP)
Ayla (Rollo Kick, 2 MP)
- Single Enemy Burn enemy w/ Flame Kick -
Fire Whirl Lucca (✩Fire 2, 8 MP)
Ayla (Tail Spin, 10 MP)
- All Enemies Burn enemy w/ Fire Whirl -
Blaze Kick Lucca (✩Fire 2, 8 MP)
Ayla (Triple Kick, 20 MP)
- Single Enemy Burn enemy w/ Blaze Kick -
Fire Zone Crono (Spincut, 4 MP)
Lucca (✩Fire 2, 8 MP)
Robo (Laser Spin, 3 MP)
- Near Robo Crono's Fire Zone -
Monsters: Weak Against Fire – 37 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Shadow 1 14 1 50 G Magic - - -
Save Point 10 144 2 100 G Magic - - -
Hench (Blue) 49 11 1 135 G Magic - - -
Rolypoly 50 31 1 50 G Magic - Mid Tonic -
Naga ette 60 8 1 80 G Magic - - -
Decedent 67 12 1 90 G Lightning, Fire - - -
Meat Eater 75 19 1 60 G Fire - Ether -
Octoblush 80 28 1 35 G Magic - - -
Tempurite 88 32 2 45 G Magic - - -
Gnasher 90 8 1 70 G Fire - Revive -
Reptite (Green) 92 72 2 - Magic - Petal -
Jinn Bottle 97 34 2 50 G Magic - - Shield
Roly Bomber 99 72 3 100 G Magic - - -
Cave Bat 108 28 1 40 G Magic - - Revive
Gremlin 110 51 2 70 G Magic - - -
Vamp 120 65 2 70 G Magic - - -
Goblin 146 32 2 80 G Fire - - -
Ogan 146 32 2 80 G Fire - - Shield
EvilWeevil 158 81 1 - Magic - Feather Dream Gun
Shiitake 158 111 1 - Magic - Petal -
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Monsters: Which Cancel Fire – 8 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Omnicrone 218 22 1 55 G - Magic Ether -
Tank Head 600 - - - - Lightning, Fire - -
Ozzie 762 30 2 100 G - Magic - -
Main Body 1,200 300 5 1,000 G - Fire - -
Cyrus 2,000 - - - - All Attacks - -
Main Body 2,100 3,800 40 2,000 G - All Attacks - Black Mail
Bottom Part 4,800 500 20 - - Magic - -
Upper Part 5,000 500 20 - - Magic - -
Monsters: Which Absorb Fire – 8 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Volcano 257 222 7 - Water Lightning, Fire, Shadow - Lapis
Scouter 300 234 8 250 G Lightning Water, Fire, Shadow - Lapis
Blue Scout 300 234 8 250 G Water Lightning, Fire, Shadow - Shield
Upper Part 960 350 10 1,500 G Water, Shadow Lightning, Fire - -
Core 1,000 1,600 60 2,000 G - Magic - Speed Tab
Lavos Bit 2,000 - - - - Magic - -
Red Beast 5,000 300 8 800 G Water Fire - Elixir
Prominency 30,000 - - - - Magic - Elixir
Characters: With Affinity for Fire – 1 shown
Optional characters may not join your party during the game, depending on the decisions you make
Name
The level this character joins you at during your first playthrough
Level
This character's rate of hit point growth relative to the other party members; hit points determine how much damage a character can take before falling in battle
HP
This character's rate of MP growth relative to the other party members; MP is consumed whenever a character uses a Tech
MP
This character's rate of power growth relative to the other party members; power determines the damage dealt by physical attacks, except those made with guns or bows
Power
This character's rate of hit growth relative to the other party members; hit determines the accuracy of physical attacks; the damage of guns and bows is influenced by hit rather than power
Hit
This character's rate of magic growth relative to the other party members; magic determines the power of a character's elemental, healing, and status-inflicting Techs
Magic
This character's starting speed score; this number does not change with level, but may be increased with Speed Tabs; speed determines how quickly a character's battle gauge fills, and thus how often they may act in combat
Speed
This character's rate of evasion growth relative to the other party members; evasion determines how often a character can avoid physical attacks
Evasion
This character's rate of stamina growth relative to the other party members; stamina determines how much damage a character takes from physical attacks
Stamina
This character's rate of magic defense growth relative to the other party members; magic defense determines how much damage a character takes from elemental attacks, and how easily a character can resist status ailments
Mag. Defense
The weapon this character begins play with on each playthrough
Weapon
The armor this character begins play with on each playthrough
Armor
The helmet this character begins play with on each playthrough
Helmet
The accessory this character begins play with on each playthrough
Accessory
Lucca 2 F A F C B 6 D F B Air Gun Karate Gi Hide Cap SightScope