Treasure: Found in Magus's Lair – 19 shown
Found
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Mid Ether East Hall Chest
Mid Ether West Hall Chest
Mid Ether Slash's Room Left side chest
Shelter Slash's Room Right side chest
Barrier East Hall Entrance Chest
Magic Tab Flea's Room After defeating Flea, check sparkle
Slasher Slash's Room After defeating Slash, pick up his sword
Mist Robe Central Hall Chest
Dark Mail Conveyor/Guillotine Room Chest on path
DoomFinger Conveyor/Guillotine Room Chest near crank
Barrier Pit Bottom Left chest in northeast corner
Shelter Pit Bottom Right chest in northeast corner
Lapis Pit Bottom Right chest in northwest corner
Mid Ether Pit Bottom Left chest in northwest corner
Magic Tab Pit Bottom Sparkle in southeast corner
Speed Belt Elevator Hall Chest
Revive Statue Hall Chest
Mist Robe Ozzie's Room Left side chest
MagicScarf Ozzie's Room Right side chest
Monsters: Encountered in Magus's Lair – 19 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Shadow 1 14 1 50 G Magic - - -
Save Point 10 144 2 100 G Magic - - -
Roly 24 3 1 25 G - - Tonic -
Decedent 67 12 1 90 G Lightning, Fire - - -
Roly Bomber 99 72 3 100 G Magic - - -
Vamp 120 65 2 70 G Magic - - -
Grimalkin 120 114 3 180 G - - - -
Hench (Purple) 180 93 2 200 G Fire - - -
Outlaw 182 104 3 90 G - - - -
Omnicrone 218 22 1 55 G - Magic Ether -
Sorcerer 220 111 3 220 G Fire Lightning, Water, Shadow Mid Ether -
Groupie 390 113 2 210 G Magic - - -
Flunky 390 127 2 170 G Magic - - -
Juggler 450 128 3 220 G - - - -
Ozzie 1,000 - - - - - - -
Bara Handed 3,200 - - - - - - -
Flea 4,120 500 10 1,000 G - - - -
Sword Slash 5,200 500 10 1,500 G - Water - -
Magus 6,666 1,500 15 3,000 G - - - -
Bosses: Encountered in Magus's Lair – 4 shown
Plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
Monsters
Flea Flea
Slash Bara Handed, Sword Slash
Ozzie Ozzie
Magus Magus
Weapons: Found in Magus's Lair – 2 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Slasher Crono 43 - - - Speed +2
DoomFinger Robo 50 - - 4,900 G -
Armor: Found in Magus's Lair – 2 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
Dark Mail Armor 45 - - - 1,900 G Mg Defense +5 Crono, Robo, Frog, Magus
Mist Robe Armor 54 - - - 3,400 G - Marle, Lucca, Ayla
Accessories: Found in Magus's Lair – 2 shown
Unique accessories can only be found as treasure or in other limited fashions; rare accessories can also be dropped by or charmed from non-boss monsters; tech accessories are used to enable special triple techs
Name
The status ailments this accessory prevents
Status
Description Equipped By
MagicScarf - Magic +2 Any Character
Speed Belt - Speed +2 Any Character
Items: Found in Magus's Lair – 6 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Mid Ether - 2,000 G 1,000 G Restores 30 MP
Revive Death 200 G 100 G Revives an ally
Shelter - 150 G 75 G Recovers HP/MP at Save Pts.
Lapis - 150 G 75 G Restores 200 HP for all
Barrier Magic Wall - 250 G Cuts magic hits by 1/3
Magic Tab - - 5 G "Magic" +1