Characters: Who Start With Ribbon – 1 shown
Optional characters may not join your party during the game, depending on the decisions you make
Name
The element associated with this character; note that some characters have abilities that are of different elements, and not all abilities are elemental in nature
Element
The level this character joins you at during your first playthrough
Level
This character's rate of hit point growth relative to the other party members; hit points determine how much damage a character can take before falling in battle
HP
This character's rate of MP growth relative to the other party members; MP is consumed whenever a character uses a Tech
MP
This character's rate of power growth relative to the other party members; power determines the damage dealt by physical attacks, except those made with guns or bows
Power
This character's rate of hit growth relative to the other party members; hit determines the accuracy of physical attacks; the damage of guns and bows is influenced by hit rather than power
Hit
This character's rate of magic growth relative to the other party members; magic determines the power of a character's elemental, healing, and status-inflicting Techs
Magic
This character's starting speed score; this number does not change with level, but may be increased with Speed Tabs; speed determines how quickly a character's battle gauge fills, and thus how often they may act in combat
Speed
This character's rate of evasion growth relative to the other party members; evasion determines how often a character can avoid physical attacks
Evasion
This character's rate of stamina growth relative to the other party members; stamina determines how much damage a character takes from physical attacks
Stamina
This character's rate of magic defense growth relative to the other party members; magic defense determines how much damage a character takes from elemental attacks, and how easily a character can resist status ailments
Mag. Defense
The weapon this character begins play with on each playthrough
Weapon
The armor this character begins play with on each playthrough
Armor
The helmet this character begins play with on each playthrough
Helmet
The accessory this character begins play with on each playthrough
Accessory
Marle Water 1 F B F D C 8 D F A Bronze Bow Hide Tunic Hide Cap Ribbon