Set Creatures: Found in Castle Fire – 32 shown
Creature
This creature's default behavior; if you attack any creature, all guards in the area will change their behavior to 'Attack'
Behavior
If this creature has a special message when you Transact with it, that message is shown here
Special Message
Daemon Stand -
Daemon Stand -
Balron Stand -
Cleric Pursue -
Ranger Stand -
Ranger Stand -
Thief Wander -
Thief Wander -
Serpent Attack -
Man-O-War Attack -
Chest Attack -
Chest Attack -
Floor Attack -
Floor Attack -
Floor Attack -
Floor Attack -
Pincher Attack -
Pincher Attack -
Balron Attack -
Balron Attack -
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Creatures: Encountered in Castle Fire – 13 shown
Dungeon creatures are found in dungeons or in Castle Fire; town creatures are not normally aggressive; invincible creatures cannot be defeated
Type
Some monsters have multiple versions that share a sprite but have different names; all versions of a monster are statistically identical
Other Versions
The character that scores the killing blow on this type of monster receives this many experience points
Experience
Creatures of this type may randomly appear in these locations; some monsters only appear in preset locations, and are not encountered at random
Appears
Notes
Grass - 2 - Effectively invisible
Floor - 3 - Effectively invisible
Chest - 4 - -
Serpent - 15 Sea Uses damage spell
Man-O-War - 20 Sea Uses damage spell, poison spell
Guard - 15 - -
Cleric - 6 - -
Thief Cutpurse, Brigand 5 Land May pilfer weapons or armour (not equipped)
Daemon Gargoyle, Mane 8 Land, Dungeon Level 03–08 Uses damage spell
Pincher Bradle, Snatch 10 Land, Dungeon Level 04–08 Poisonous attack
Dragon Griffin, Wyvern 15 Dungeon Level 05–08 Ranged attack, damage spell
Balron Devil, Orcus 20 Dungeon Level 06–08 Poison spell
Ranger - 5 - -