Classes: Which can buy Magic Missile – 4 shown
Name
The keystroke used to select this class
Key
Each class gets certain bonuses to their starting statistics
Stat Adjustments
The special ability granted to members of this class
Special Ability
Fighter a Strength +10, Agility +10 -
Cleric b Wisdom +10 Spells never fail
Wizard c Intelligence +10 Greater spell variety
Thief d Agility +10 Less likely to be caught stealing
Shops: Where Magic Missile is sold – 2 shown
The name of the shop; each shop appears in exactly one town per continent
Name
What type of items this shop sells
Type
The four towns (one per continent) where this shop can be found
Towns
The items sold in this shop; some goods will not be available until you've taken a certain number of steps in game, as indicated on the specific item pages; prices are determined by your statistics, and are the same across all of the shops in the land
Goods
Magic Arnold, Britain, Gorlab, Nassau Open, Magic Missile, Ladder Down, Blink, Destroy
Magic Fawn, Helen, Magic, Stout Open, Magic Missile, Ladder Down, Blink, Destroy
Magic Waters: Which may grant Magic Missile – 5 shown
Which body of water within the castle or city has these properties
Body of Water
The castles and cities where this body of water can be found
Locations
What type of bonus dropping coins in this body of water may result in
Bonus To
The amount of the bonus based on the number of coins dropped
Bonus Amount
Southeast lake Arnold, Britain, Gorlab, Nassau HP 150% of pence dropped, chance of a random spell (Alakazot!)
Central pond Clear Lagoon, Dextron, Linda, Moon HP 150% of pence dropped, chance of a random spell (Alakazot!)
Any pond Gauntlet, Owen, Paws, Wheeler HP 150% of pence dropped, chance of a random spell (Alakazot!)
Outer river Tune, Turtle, Wealth, Wolf HP 150% of pence dropped, chance of a random spell (Alakazot!)
Either pond Grey, Lost Friends, Poor, The Snake HP 150% of pence dropped, chance of a random spell (Alakazot!)