Power Effectiveness by Rank
Modifier Rank 1 Rank 2 Rank 3 Assassination Cloak Enhanced Cloak
Recharge Time 6.00 seconds 6.00 seconds 6.00 seconds 6.00 seconds 6.00 seconds
Duration 5.00 seconds 5.50 seconds 6.00 seconds 6.00 seconds 8.00 seconds
Cloak Damage Bonus - +20.00% +40.00% +75.00% +40.00%
Classes: That can use Tactical Cloak – 1 shown
Name
Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics
Specialty
Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades
Health
Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades
Defense
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by bold text
Power Group A
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by bold text
Power Group B
Each class has a unique passive power that grants Commander Shepard a variety of bonuses
Class Power
The types of weapons that this class is able to use
Weapons
Infiltrator Tech/Combat 200 Shield 250 Disruptor Ammo
Cryo Ammo
Tactical Cloak
Incinerate
AI Hacking
Operative Sniper Rifle
Submachine Gun
Heavy Pistol
Heavy Weapon