Power Effectiveness by Rank
Modifier Rank 1 Rank 2 Rank 3 Heavy Charge Area Charge
Recharge Time 6.00 seconds 6.00 seconds 6.00 seconds 6.00 seconds 6.00 seconds
Range 40.00 meters 40.00 meters 40.00 meters 40.00 meters 40.00 meters
Impact Force 350.00 newtons 550.00 newtons 750.00 newtons 1000.00 newtons 750.00 newtons
Shield Strength - 50.00% of maximum shields 75.00% of maximum shields 100.00% of maximum shields 75.00% of maximum shields
Shield Duration - 4.00 seconds 4.00 seconds 4.00 seconds 4.00 seconds
Impact Radius - - - - 3.00 meters
Classes: That can use Charge – 1 shown
Name
Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics
Specialty
Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades
Health
Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades
Defense
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by bold text
Power Group A
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by bold text
Power Group B
Each class has a unique passive power that grants Commander Shepard a variety of bonuses
Class Power
The types of weapons that this class is able to use
Weapons
Vanguard Biotic/Combat 200 Barrier 250 Incendiary Ammo
Cryo Ammo
Charge
Shockwave
Pull
Assault Mastery Submachine Gun
Heavy Pistol
Shotgun
Heavy Weapon