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Shop Items: Bomb Ash – 1 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
82 gil Items (Neutral) Outer La Noscea 789th Order Dig (X:21 Y:17)
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Ventures: For Bomb Ash – 2 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 26 60m Venture 30,000 Average Item Level 10
Mining Miner 26 60m Venture 30,000 Gathering 90
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Leves: With Possible Bomb Ash Reward – 21 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
25 13,240 - Quarrymill 599–656 gil
25 18,524 - Quarrymill 294 gil
25 19,770 - Quarrymill 345–352 gil
30 30,282 - Costa del Sol 430–442 gil
30 31,882 - Costa del Sol 366 gil
30 17,670 - Costa del Sol 774–781 gil
30 30,282 - Limsa Lominsa 433–451 gil
30 47,824 - Costa del Sol 405 gil
30 17,670 - Limsa Lominsa 407–428 gil
25 22,066 - Quarrymill 468 gil
25 19,770 - Quarrymill 248–281 gil
25 8,505 - Quarrymill 306–334 gil
25 11,115 - Limsa Lominsa 261–274 gil
25 33,100 - Quarrymill 289–294 gil
25 19,770 - Limsa Lominsa 314–330 gil
30 30,282 - Costa del Sol 353 gil
30 19,130 - Costa del Sol 444–460 gil
30 29,450 - Costa del Sol 290–298 gil
30 19,130 - Limsa Lominsa 631–661 gil
30 29,450 - Limsa Lominsa 331–354 gil
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Gathering Log: For Bomb Ash – 1 shown
Log Entry Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Log Entry Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Miner Secondary Tool 26 - Southern Thanalan (Lv. 30 Sagolii Desert) (X:22 Y:29)
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Gathering Points: Containing Bomb Ash – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
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Monsters: Which drop Bomb Ash – 11 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Bomb 25–28 Passive Bomb Ash North Shroud
Bomb 41 Hostile Bomb Ash -
Bomb 29 Passive Bomb Ash North Shroud
Bomb 20 Hostile Bomb Ash -
Bomb 48 Hostile Bomb Ash -
Bomb 28 Hostile Bomb Ash -
Bomb 41 Hostile Bomb Ash -
Bomb 41 Hostile Bomb Ash -
Bomb 32 Passive Bomb Ash Southern Thanalan
Bomb 13–27 Hostile Bomb Ash -
Bomb 18–40 Hostile Bomb Ash -
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Recipes: Requiring Bomb Ash – 4 shown
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 28 Bomb Ashes, 6 Yew Branches, 6 Mudstones Water Shards, 2 Lightning Shards Housing 320 70 749 - - -
×1 Armorer 26 Bomb Ash, 2 Iron Ores Ice Shards - 45 40 1,332 - - -
×1 Armorer 27 Steel Plate, Yew Lumber, Bomb Ash Ice Shards, 2 Earth Shards - 91 70 1,368 - - -
×1 Blacksmith 26 Bomb Ash, 2 Iron Ores Fire Shards - 45 40 1,332 - - -
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Recipes: Using this as a Subcomponent – 206 shown
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Carpenter 26 Walnut Lumbers, 4 Steel Hinges, 2 Steel Ingots Wind Shards, 2 Ice Shards Housing 288 70 666 - - -
×1 Carpenter 26 Walnut Lumbers, 2 Steel Ingots Wind Shards, 2 Ice Shards Housing 288 70 666 - - -
×1 Armorer 26 Steel Ingot Ice Shards - 45 40 1,332 - - -
×1 Armorer 27 Steel Plates, 4 Silver Ingots, 4 Tallow Candles Ice Shards, 2 Earth Shards Housing 291 70 684 - - -
×1 Blacksmith 27 Steel Ingot, 3 Iron Ingots, 2 Walnut Lumbers, 2 Steel Rivets Fire Shards, 2 Earth Shards Housing 291 70 684 - - -
×1 Blacksmith 27 Steel Ingots, 4 Steel Hinges, 2 Walnut Lumbers, 2 Clear Glass Lenses Fire Shards, 2 Earth Shards Housing 291 70 684 - - -
×1 Carpenter 27 Walnut Lumbers, 4 Steel Hinges, 4 Steel Ingots Wind Shards, 2 Ice Shards Housing 291 70 684 - - -
×1 Armorer 27 Steel Ingot Ice Shards - 45 40 1,368 - - -
×1 Armorer 27 Steel Ingots Ice Shards - 45 40 1,368 - - -
×1 Armorer 27 Steel Ingot Ice Shards - 45 40 1,368 - - -
×1 Blacksmith 27 Steel Ingot Fire Shards - 45 40 1,368 - - -
×1 Leatherworker 27 Aldgoat Leather, Steel Ingot Earth Shards, 2 Wind Shards - 91 70 1,368 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Silver Ingots, 2 Steel Joint Plates, 2 Fine Waxes Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Steel Joint Plates, 2 Steel Hinges, 2 Fine Waxes Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Silver Ingots, 2 Steel Hinges, 2 Fine Waxes Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Steel Ingots, 2 Steel Rivets Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Steel Plates, 2 Steel Rivets Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Leatherworker 28 Toad Leathers, 2 Steel Ingots, Silver Ingot, Fine Wax Earth Shards, 2 Wind Shards Housing 320 70 749 - - -
×1 Armorer 28 Steel Ingot Ice Shards - 50 40 1,498 - - -
×1 Armorer 28 Steel Rings, Undyed Velveteen Ice Shards, 2 Earth Shards - 100 70 1,498 - - -
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About the Reference Column

The Reference Column is a convenience feature that will appear if your browser has enough space to show it. A list of every card referenced on the page will appear here, and you can use them as a quick reference to get more details about anything listed on the page. You can also perform searches with this column.

Each time you look at a new card, all the cards it references are added to the Reference Column as well. In this way, you can find all the information you might need for a particular area, item, or monster without ever leaving the page! If you click on any link on a card in the Reference Column, the column will scroll to that card rather than opening a new page. You can always click a card header to open that card's page.

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