Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 15 15 0 24,600 900 gil
2 20 20 300 24,300 963 gil
3 25 25 357 23,943 1,026 gil
4 30 30 414 23,529 1,089 gil
5 35 35 471 23,058 1,152 gil
6 40 40 528 22,530 1,215 gil
7 45 45 585 21,945 1,278 gil
8 50 50 642 21,303 1,341 gil
9 55 55 699 20,604 1,404 gil
10 60 60 756 19,848 1,467 gil
11 65 65 813 19,035 1,530 gil
12 70 70 870 18,165 1,593 gil
13 75 75 927 17,238 1,656 gil
14 80 80 984 16,254 1,719 gil
15 85 85 1,041 15,213 1,782 gil
16 90 90 1,098 14,115 1,845 gil
17 95 95 1,155 12,960 1,908 gil
18 100 100 1,212 11,748 1,971 gil
19 105 105 1,269 10,479 2,034 gil
20 110 110 1,326 9,153 2,097 gil
21 115 115 1,383 7,770 2,160 gil
22 120 120 1,440 6,330 2,223 gil
23 125 125 1,497 4,833 2,286 gil
24 130 130 1,554 3,279 2,349 gil
25 135 135 1,611 1,668 2,412 gil
140 140 1,668 - 2,475 gil
Weapons: Which can be Dismantled into Wild Bear – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Feral Pride Snow - 77–383 77–383 Physical Wall -
5,796 gil
5 1,500+215/lv 18 Iridium Plugs, 12 Liquid Crystal Lenses, Wild Bear 60 470,550 7