Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 6 14 0 66,750 8,450 gil
2 8 20 1,200 65,550 8,616 gil
3 10 26 1,425 64,125 8,782 gil
4 12 32 1,650 62,475 8,948 gil
5 14 38 1,875 60,600 9,114 gil
6 16 44 2,100 58,500 9,280 gil
7 18 50 2,325 56,175 9,446 gil
8 20 56 2,550 53,625 9,612 gil
9 22 62 2,775 50,850 9,778 gil
10 24 68 3,000 47,850 9,944 gil
11 26 74 3,225 44,625 10,110 gil
12 28 80 3,450 41,175 10,276 gil
13 30 86 3,675 37,500 10,442 gil
14 32 92 3,900 33,600 10,608 gil
15 34 98 4,125 29,475 10,774 gil
16 36 104 4,350 25,125 10,940 gil
17 38 110 4,575 20,550 11,106 gil
18 40 116 4,800 15,750 11,272 gil
19 42 122 5,025 10,725 11,438 gil
20 44 128 5,250 5,475 11,604 gil
46 134 5,475 - 11,770 gil
Treasure: Containing Vidofnir – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Vidofnir Palumpolum 7 On the right side of the scaffolding between buildings
Weapons: Which can be Dismantled into Vidofnir – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Hresvelgr Hope Defense Maintenance II 53–128 125–300 Buff Duration -
29,845 gil
8 2,600+232/lv 12 Titanium Tubes, 6 Electrolytic Capacitors, Vidofnir 40 284,960 9