Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 18 3 0 33,000 10,500 gil
2 24 5 420 32,580 10,563 gil
3 30 7 495 32,085 10,626 gil
4 36 9 570 31,515 10,689 gil
5 42 11 645 30,870 10,752 gil
6 48 13 720 30,150 10,815 gil
7 54 15 795 29,355 10,878 gil
8 60 17 870 28,485 10,941 gil
9 66 19 945 27,540 11,004 gil
10 72 21 1,020 26,520 11,067 gil
11 78 23 1,095 25,425 11,130 gil
12 84 25 1,170 24,255 11,193 gil
13 90 27 1,245 23,010 11,256 gil
14 96 29 1,320 21,690 11,319 gil
15 102 31 1,395 20,295 11,382 gil
16 108 33 1,470 18,825 11,445 gil
17 114 35 1,545 17,280 11,508 gil
18 120 37 1,620 15,660 11,571 gil
19 126 39 1,695 13,965 11,634 gil
20 132 41 1,770 12,195 11,697 gil
21 138 43 1,845 10,350 11,760 gil
22 144 45 1,920 8,430 11,823 gil
23 150 47 1,995 6,435 11,886 gil
24 156 49 2,070 4,365 11,949 gil
25 162 51 2,145 2,220 12,012 gil
168 53 2,220 - 12,075 gil
Treasure: Containing Unsetting Sun – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Unsetting Sun Taejin's Tower 11 Near the stairs in the hidden third room on the Fourth Tier elevator side
Weapons: Which can be Dismantled into Unsetting Sun – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Midnight Sun Snow Stagger Lock 119–503 30–126 Random: Instant Chain -
30,228 gil
5 1,500+215/lv 18 Chobham Armors, 2 Rhodochrosites, Unsetting Sun 60 470,550 11