Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 13 20 0 66,750 16,300 gil
2 16 25 1,200 65,550 16,466 gil
3 19 30 1,425 64,125 16,632 gil
4 22 35 1,650 62,475 16,798 gil
5 25 40 1,875 60,600 16,964 gil
6 28 45 2,100 58,500 17,130 gil
7 31 50 2,325 56,175 17,296 gil
8 34 55 2,550 53,625 17,462 gil
9 37 60 2,775 50,850 17,628 gil
10 40 65 3,000 47,850 17,794 gil
11 43 70 3,225 44,625 17,960 gil
12 46 75 3,450 41,175 18,126 gil
13 49 80 3,675 37,500 18,292 gil
14 52 85 3,900 33,600 18,458 gil
15 55 90 4,125 29,475 18,624 gil
16 58 95 4,350 25,125 18,790 gil
17 61 100 4,575 20,550 18,956 gil
18 64 105 4,800 15,750 19,122 gil
19 67 110 5,025 10,725 19,288 gil
20 70 115 5,250 5,475 19,454 gil
73 120 5,475 - 19,620 gil
Treasure: Containing Umbra – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Umbra The Palamecia 9 On the second platform on the right
Weapons: Which can be Dismantled into Umbra – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Solaris Snow Improved Ward II 63–175 97–265 Magic Wall -
50,348 gil
9 3,600+261/lv 12 Chobham Armors, Perovskite, Umbra 40 347,580 11