Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 5 10 0 38,040 5,500 gil
2 8 13 800 37,240 5,606 gil
3 11 16 916 36,324 5,712 gil
4 14 19 1,032 35,292 5,818 gil
5 17 22 1,148 34,144 5,924 gil
6 20 25 1,264 32,880 6,030 gil
7 23 28 1,380 31,500 6,136 gil
8 26 31 1,496 30,004 6,242 gil
9 29 34 1,612 28,392 6,348 gil
10 32 37 1,728 26,664 6,454 gil
11 35 40 1,844 24,820 6,560 gil
12 38 43 1,960 22,860 6,666 gil
13 41 46 2,076 20,784 6,772 gil
14 44 49 2,192 18,592 6,878 gil
15 47 52 2,308 16,284 6,984 gil
16 50 55 2,424 13,860 7,090 gil
17 53 58 2,540 11,320 7,196 gil
18 56 61 2,656 8,664 7,302 gil
19 59 64 2,772 5,892 7,408 gil
20 62 67 2,888 3,004 7,514 gil
65 70 3,004 - 7,620 gil
Treasure: Containing Rebel Heart – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Rebel Heart Eden 12 In plain sight on the right side of the main path
Weapons: Which can be Dismantled into Rebel Heart – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Warrior's Emblem Snow Critical: Power Surge II 92–248 101–257 Low HP: Power Surge -
18,430 gil
6 1,500+168/lv 12 Digital Circuits, 6 Ceramic Armors, Rebel Heart 40 191,040 12