Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 14 9 0 63,060 15,000 gil
2 18 11 1,500 61,560 15,239 gil
3 22 13 1,674 59,886 15,478 gil
4 26 15 1,848 58,038 15,717 gil
5 30 17 2,022 56,016 15,956 gil
6 34 19 2,196 53,820 16,195 gil
7 38 21 2,370 51,450 16,434 gil
8 42 23 2,544 48,906 16,673 gil
9 46 25 2,718 46,188 16,912 gil
10 50 27 2,892 43,296 17,151 gil
11 54 29 3,066 40,230 17,390 gil
12 58 31 3,240 36,990 17,629 gil
13 62 33 3,414 33,576 17,868 gil
14 66 35 3,588 29,988 18,107 gil
15 70 37 3,762 26,226 18,346 gil
16 74 39 3,936 22,290 18,585 gil
17 78 41 4,110 18,180 18,824 gil
18 82 43 4,284 13,896 19,063 gil
19 86 45 4,458 9,438 19,302 gil
20 90 47 4,632 4,806 19,541 gil
94 49 4,806 - 19,780 gil
Treasure: Containing Procyons – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Procyons The Sunleth Waterscape 6 On the right side of the circular area on the main path
Weapons: Which can be Dismantled into Procyons – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Betelgeuse Customs Sazh Stagger Maintenance II 104–260 60–138 Random: Instant Chain -
50,480 gil
10 2,600+260/lv 12 Thrust Bearings, 6 Bomb Shells, Procyons 40 306,800 11