Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 25 13 0 54,800 3,550 gil
2 31 16 800 54,000 3,662 gil
3 37 19 916 53,084 3,774 gil
4 43 22 1,032 52,052 3,886 gil
5 49 25 1,148 50,904 3,998 gil
6 55 28 1,264 49,640 4,110 gil
7 61 31 1,380 48,260 4,222 gil
8 67 34 1,496 46,764 4,334 gil
9 73 37 1,612 45,152 4,446 gil
10 79 40 1,728 43,424 4,558 gil
11 85 43 1,844 41,580 4,670 gil
12 91 46 1,960 39,620 4,782 gil
13 97 49 2,076 37,544 4,894 gil
14 103 52 2,192 35,352 5,006 gil
15 109 55 2,308 33,044 5,118 gil
16 115 58 2,424 30,620 5,230 gil
17 121 61 2,540 28,080 5,342 gil
18 127 64 2,656 25,424 5,454 gil
19 133 67 2,772 22,652 5,566 gil
20 139 70 2,888 19,764 5,678 gil
21 145 73 3,004 16,760 5,790 gil
22 151 76 3,120 13,640 5,902 gil
23 157 79 3,236 10,404 6,014 gil
24 163 82 3,352 7,052 6,126 gil
25 169 85 3,468 3,584 6,238 gil
175 88 3,584 - 6,350 gil
Treasure: Containing Gladius – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Gladius The Pulse Vestige 2 In the second open area
Weapons: Which can be Dismantled into Gladius – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Helter-skelter Lightning - 154–448 64–190 Physical Wall -
20,518 gil
6 1,500+168/lv 18 Iridium Plugs, 12 Transformers, Gladius 60 387,360 7