Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 23 12 0 70,850 6,550 gil
2 27 16 1,500 69,350 6,716 gil
3 31 20 1,715 67,635 6,882 gil
4 35 24 1,930 65,705 7,048 gil
5 39 28 2,145 63,560 7,214 gil
6 43 32 2,360 61,200 7,380 gil
7 47 36 2,575 58,625 7,546 gil
8 51 40 2,790 55,835 7,712 gil
9 55 44 3,005 52,830 7,878 gil
10 59 48 3,220 49,610 8,044 gil
11 63 52 3,435 46,175 8,210 gil
12 67 56 3,650 42,525 8,376 gil
13 71 60 3,865 38,660 8,542 gil
14 75 64 4,080 34,580 8,708 gil
15 79 68 4,295 30,285 8,874 gil
16 83 72 4,510 25,775 9,040 gil
17 87 76 4,725 21,050 9,206 gil
18 91 80 4,940 16,110 9,372 gil
19 95 84 5,155 10,955 9,538 gil
20 99 88 5,370 5,585 9,704 gil
103 92 5,585 - 9,870 gil
Treasure: Containing Gae Bolg – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Gae Bolg Palumpolum 7 In plain sight on the lower main path, guarded by an Orion and a PSICOM Scavenger
Weapons: Which can be Dismantled into Gae Bolg – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Gungnir Fang Improved Counter II 110–230 100–220 Buff Duration -
25,430 gil
8 2,600+232/lv 12 Gargantuan Claws, 3 Thickened Hides, Gae Bolg 40 284,960 9