Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 15 15 0 24,600 1,000 gil
2 19 19 300 24,300 1,063 gil
3 23 23 357 23,943 1,126 gil
4 27 27 414 23,529 1,189 gil
5 31 31 471 23,058 1,252 gil
6 35 35 528 22,530 1,315 gil
7 39 39 585 21,945 1,378 gil
8 43 43 642 21,303 1,441 gil
9 47 47 699 20,604 1,504 gil
10 51 51 756 19,848 1,567 gil
11 55 55 813 19,035 1,630 gil
12 59 59 870 18,165 1,693 gil
13 63 63 927 17,238 1,756 gil
14 67 67 984 16,254 1,819 gil
15 71 71 1,041 15,213 1,882 gil
16 75 75 1,098 14,115 1,945 gil
17 79 79 1,155 12,960 2,008 gil
18 83 83 1,212 11,748 2,071 gil
19 87 87 1,269 10,479 2,134 gil
20 91 91 1,326 9,153 2,197 gil
21 95 95 1,383 7,770 2,260 gil
22 99 99 1,440 6,330 2,323 gil
23 103 103 1,497 4,833 2,386 gil
24 107 107 1,554 3,279 2,449 gil
25 111 111 1,611 1,668 2,512 gil
115 115 1,668 - 2,575 gil
Weapons: Which can be Dismantled into Blazefire Saber – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Flamberge Lightning - 68–323 68–323 Physical Wall -
6,196 gil
5 1,500+215/lv 18 Iridium Plugs, 12 Electrolytic Capacitors, Blazefire Saber 60 470,550 7