Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 18 12 0 22,440 5,000 gil
2 22 15 400 22,040 5,106 gil
3 26 18 476 21,564 5,212 gil
4 30 21 552 21,012 5,318 gil
5 34 24 628 20,384 5,424 gil
6 38 27 704 19,680 5,530 gil
7 42 30 780 18,900 5,636 gil
8 46 33 856 18,044 5,742 gil
9 50 36 932 17,112 5,848 gil
10 54 39 1,008 16,104 5,954 gil
11 58 42 1,084 15,020 6,060 gil
12 62 45 1,160 13,860 6,166 gil
13 66 48 1,236 12,624 6,272 gil
14 70 51 1,312 11,312 6,378 gil
15 74 54 1,388 9,924 6,484 gil
16 78 57 1,464 8,460 6,590 gil
17 82 60 1,540 6,920 6,696 gil
18 86 63 1,616 5,304 6,802 gil
19 90 66 1,692 3,612 6,908 gil
20 94 69 1,768 1,844 7,014 gil
98 72 1,844 - 7,120 gil
Weapons: Which can be Dismantled into Airwing – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Skycutter Hope Critical: Shield II 76–231 81–205 Low HP: Power Surge -
15,655 gil
6 1,500+168/lv 12 Thrust Bearings, Cobaltite, Airwing 40 191,040 7