Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Heavenly Axis Vanille Stagger Lock 5–80 11–161 Random: Instant Chain 24,000 gil
12,000 gil
4 800+116/lv 25 54,800 Abraxas Lv.19 Uraninite 11
Vega 42s Sazh - 12–137 14–139 Magic Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Altairs Lv.10 Perovskite 1
Organyx Lightning Leadenstrike 37–187 37–187 Vampiric Strike 280,000 gil
14,000 gil
2 300+42/lv 25 20,100 Apocalypse Lv.14 Cobaltite 11
Punisher Fang Stagger: TP Charge 20–100 31–151 Magic Wall 31,000 gil
15,500 gil
5 1,500+215/lv 20 70,850 Banescissor Spear Lv.17 Scarletite 12
Power Circle Snow - 23–198 13–38 Physical Wall 4,500 gil
2,250 gil
6 1,500+174/lv 25 89,700 Battle Standard Lv.20 Scarletite 1
Procyons Sazh Stagger Maintenance 14–94 9–49 Random: Instant Chain 30,000 gil
15,000 gil
6 1,500+174/lv 20 63,060 Betelgeuse Customs Lv.15 Dark Matter 6
Pearlwing Staff Vanille - 2–27 15–140 Magic Wall 2,300 gil
1,150 gil
3 420+75/lv 25 33,000 Brightwing Staff Lv.13 Perovskite 3
Alicanto Hope Stagger Lock 10–110 10–110 Random: Instant Chain 18,000 gil
9,000 gil
4 800+116/lv 25 54,800 Caladrius Lv.19 Uraninite 10
Pandoran Spear Fang Improved Debilitation 20–100 31–151 Buff Duration 16,200 gil
8,100 gil
5 1,500+215/lv 20 70,850 Calamity Spear Lv.16 Scarletite 9
Deneb Duellers Sazh - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
Dragoon Lance Fang Stifled Magic 39–179 - Ethereal Mantle 230,000 gil
11,500 gil
4 800+116/lv 20 38,040 Dragonhorn Lv.14 Uraninite 11
Hauteclaire Lightning Stagger Lock 13–138 13–138 Random: Instant Chain 20,000 gil
10,000 gil
4 800+116/lv 25 54,800 Durandal Lv.19 Uraninite 11
Hawkeye Hope - 2–27 18–193 Magic Wall 4,400 gil
2,200 gil
3 420+75/lv 25 33,000 Eagletalon Lv.13 Perovskite 5
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Mistilteinn Vanille Ally KO: Power Surge 5–65 11–131 Low HP: Power Surge 11,000 gil
5,500 gil
5 1,200+225/lv 20 66,750 Erinye's Cane Lv.16 Scarletite 12
Wild Bear Snow - 15–140 15–140 Physical Wall 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Blazefire Saber Lightning - 15–115 15–115 Physical Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Antares Deluxes Sazh Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Bladed Lance Fang - 55–130 35–85 Physical Wall 4,500 gil
2,250 gil
3 300+57/lv 25 24,600 Glaive Lv.10 Perovskite 7
Gae Bolg Fang Improved Counter 23–103 12–92 Buff Duration 13,100 gil
6,550 gil
5 1,500+215/lv 20 70,850 Gungnir Lv.17 Scarletite 7
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