Monsters: Found in Yaschas Massif – 15 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Alraune Feral Creatures Nudibranchs 18,000 540 540 6 80 290.0% 285 240 Gummy Oil 25% Esoteric Oil 5% Fire, Ice, Earth 11
Behemoth King Feral Creatures Behemoths 487,620 943 825 12 60 650.0% 413 4,000 Begrimed Claw 25% Gargantuan Claw 5% - 11
Gorgonopsid Feral Creatures Beasts 30,600 225 93 5 10 160.0% 20 440 Chipped Fang 25% Monstrous Fang 5% Ice 11
Hybrid Flora Feral Creatures Flan 216,000 454 304 7 80 190.0% 135 1,080 Murky Ooze 25% Vibrant Ooze 5% Fire, Wind 11
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Ice, Water, Deprotect, Pain 11
Munchkin Feral Creatures Goblins 25,920 183 - 6 40 250.0% 75 400 Fractured Horn 25% Spined Horn 5% Ice, Wind, Curse 11
Munchkin Maestro Feral Creatures Goblins 90,720 429 286 6 50 250.0% 90 920 Fractured Horn 25% Spined Horn 5% Ice, Wind, Curse 11
Nelapsi Cie'th Winged Cie'th 86,400 293 263 4 25 150.0% 20 940 Cie'th Tear 25% Tear of Remorse 5% Magic 11
Rangda Feral Creatures Spooks 27,000 116 191 1 30 170.0% 30 740 Torn Leather 25% Smooth Hide 5% Ice, Water, Pain 11
Svarog Feral Creatures Wyverns 226,800 376 245 5 75 280.0% 216 920 Severed Wing 25% Scaled Wing 5% Ice, Wind 11
Taxim Cie'th Shambling Cie'th 237,600 439 284 3 75 125.0% 30 960 Cie'th Tear 25% Tear of Remorse 5% Fire, Ice, Lightning, Water, Wind, Earth, Slow 11
Triffid Feral Creatures Stalkers 56,160 203 100 6 75 180.0% 96 540 Molted Tail 25% Diabolic Tail 5% Fire, Wind 11
Vampire Cie'th Shambling Cie'th 349,272 1,021 470 9 90 255.0% 465 2,350 Cie'th Tear 25% Tear of Woe 5% Fire, Ice, Lightning, Water, Wind, Earth 11
Varcolaci Cie'th Winged Cie'th 40,425 418 602 6 60 180.0% 60 1,500 Cie'th Tear 25% Tear of Woe 5% Magic 11
Vetala Cie'th Unusual Cie'th 480,249 313 365 9 50 200.0% 60 3,000 Cie'th Tear 25% Tear of Remorse 5% - 11