Monsters: Found in The Archylte Steppe – 32 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Adamanchelid Feral Creatures Oretoises 956,250 1,292 861 5 25 450.0% 140 4,550 Gold Dust 25% Scarletite 1% Ice 11
Adamantoise Feral Creatures Oretoises 5,343,000 11,537 5,916 13 100 500.0% 12,000 40,000 Platinum Ingot 25% Trapezohedron 1% - 11
Amphisbaena Feral Creatures Wyverns 360,000 569 366 6 20 350.0% 94 3,500 Severed Wing 25% Abominable Wing 5% Lightning, Wind 11
Behemoth King Feral Creatures Behemoths 487,620 943 825 12 60 650.0% 413 4,000 Begrimed Claw 25% Gargantuan Claw 5% - 11
Cactuar Feral Creatures Cactuars 777,777 777 - 7 77 777.0% 883 5,000 Chocobo Plume 5% Cactuar Doll 1% Fire, Earth 11
Cactuar Prime Feral Creatures Cactuars 777,777 777 - 7 100 777.0% 20,310 15,000 Chocobo Plume 25% Cactuar Doll 1% Fire, Earth 11
Dire Flan Feral Creatures Flan 169,200 463 171 4 60 200.0% 75 960 Murky Ooze 25% Transparent Ooze 5% Fire, Slow, Curse 11
Flan Feral Creatures Flan 28,800 166 105 7 40 200.0% 50 440 Murky Ooze 25% Transparent Ooze 5% Fire, Slow, Curse 11
Giant Cactuar Feral Creatures Cactuars 777,777 777 - 7 87 777.0% 1,562 10,000 Chocobo Plume 10% Cactuar Doll 1% Fire, Earth 11
Goblin Feral Creatures Goblins 86,400 650 49 7 30 250.0% 64 910 Fractured Horn 25% Fiendish Horn 5% Curse 11
Goblin Chieftan Feral Creatures Goblins 216,000 1,230 98 7 60 250.0% 113 1,400 Fractured Horn 25% Fiendish Horn 5% Curse 11
Gorgonopsid Feral Creatures Beasts 30,600 225 93 5 10 160.0% 20 440 Chipped Fang 25% Monstrous Fang 5% Ice 11
Left Foreleg Feral Creatures Oretoises 1,080,000 13,043 12,724 6 20 450.0% 131 - - - - - - 11
Left Foreleg Feral Creatures Oretoises 356,200 11,537 5,916 6 20 300.0% 75 - - - - - - 11
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Ice, Water, Deprotect, Pain 11
Long Gui Feral Creatures Oretoises 16,200,000 13,043 12,724 7 100 700.0% 18,000 100,000 Platinum Ingot 25% Trapezohedron 5% - 11
Megistotherian Feral Creatures Beasts 438,480 904 550 7 10 450.0% 117 2,600 Chipped Fang 25% Monstrous Fang 5% Fire 11
Microchu Feral Creatures Ochu 114,750 300 - 6 4 444.0% 107 1,300 Chocobo Plume 25% Gloomstalk 5% Fire, Earth 11
Monstrous Flan Feral Creatures Flan 247,500 762 295 6 90 200.0% 300 2,000 Murky Ooze 25% Transparent Ooze 5% Fire, Slow, Curse 11
Navidon Feral Creatures Armadillons 242,550 872 1,491 7 85 125.0% 50 1,900 Segmented Carapace 25% Regenerating Carapace 5% - 11
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