Monsters – 243 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Nix Others Eidolons - 55 60 - 70 - 899 - - - - - - 3
Odin Others Eidolons - 150 113 - 80 - 1,349 - - - - - - 4
Brynhildr Others Eidolons - 116 128 - 70 - 899 - - - - - Ice, Deprotect, Deshell, Imperil 8
Alexander Others Eidolons - 850 850 - 85 - 1,798 - - - - - - 11
Hecatoncheir Others Eidolons - 586 373 - 90 - 2,697 - - - - - Deprotect, Deshell, Imperil 11
Stiria Others Eidolons - 50 1,000 - 70 - 899 - - - - - - 3
Bahamut Others Eidolons - 310 310 - 80 - 1,349 - - - - - Slow 10
Centaurion Blade Pulse Automata Centaurions 20,008 235 235 - 70 150.0% 50 - - - - - Lightning 10
Geiseric's Fist Cie'th The Undying 26,000 1,025 - - 50 150.0% 30 - - - - - Fire, Ice, Lightning, Water, Wind, Earth 11
Centaurion Blade Pulse Automata Centaurions 202,400 852 852 - 90 130.0% 90 - - - - - - 11
Targeting Beacon Soldiers PSICOM Shock Troops 15,840 - - - 100 200.0% 3,000 - - - - - Water, Physical 12
Targeting Beacon Soldiers PSICOM Shock Troops 975 - - - 100 200.0% 3,000 - - - - - - 4
Centaurion Blade Pulse Automata Centaurions 169,500 1,563 10,940 - 90 300.0% 600 - - - - - - 13
Leyak Feral Creatures Spooks 15,300 108 154 1 10 150.0% 17 440 Torn Leather 25% Smooth Hide 5% Ice, Water, Deprotect, Pain 11
Rangda Feral Creatures Spooks 27,000 116 191 1 30 170.0% 30 740 Torn Leather 25% Smooth Hide 5% Ice, Water, Pain 11
Seeker Cie'th Unusual Cie'th 34,175 100 1,367 2 10 260.0% 53 630 Cie'th Tear 25% Tear of Remorse 5% Fire, Ice, Lightning, Water, Wind, Earth 11
Flowering Cactuar Feral Creatures Cactuars 123,750 - 1,800 2 11 111.0% 4 7,500 Chocobo Tail Feather 25% Ribbon 5% Fire, Earth 11
Ugallu Feral Creatures Beasts 282,960 395 718 3 60 210.0% 83 1,330 Chipped Fang 25% Sinister Fang 5% Ice, Wind 11
Taxim Cie'th Shambling Cie'th 237,600 439 284 3 75 125.0% 30 960 Cie'th Tear 25% Tear of Remorse 5% Fire, Ice, Lightning, Water, Wind, Earth, Slow 11
Juggernaut Pulse Automata Armaments 1,584,000 1,151 2,130 3 95 200.0% 600 3,900 Tungsten Tube 25% Particle Accelerator 5% Deprotect, Deshell, Slow, Imperil, Poison, Curse 11
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