Accessory Bonus by Level
Level Ability EXP Cost EXP to Master Value
1 Resist Elements: +10% 0 31,425 60,000 gil
2 Resist Elements: +11% 800 30,625 60,156 gil
3 Resist Elements: +12% 985 29,640 60,312 gil
4 Resist Elements: +13% 1,170 28,470 60,468 gil
5 Resist Elements: +14% 1,355 27,115 60,624 gil
6 Resist Elements: +15% 1,540 25,575 60,780 gil
7 Resist Elements: +16% 1,725 23,850 60,936 gil
8 Resist Elements: +17% 1,910 21,940 61,092 gil
9 Resist Elements: +18% 2,095 19,845 61,248 gil
10 Resist Elements: +19% 2,280 17,565 61,404 gil
11 Resist Elements: +20% 2,465 15,100 61,560 gil
12 Resist Elements: +21% 2,650 12,450 61,716 gil
13 Resist Elements: +22% 2,835 9,615 61,872 gil
14 Resist Elements: +23% 3,020 6,595 62,028 gil
15 Resist Elements: +24% 3,205 3,390 62,184 gil
Resist Elements: +25% 3,390 - 62,340 gil
Treasure: Containing Entite Ring – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Entite Ring The Archylte Steppe 11 15th chocobo digging prize (can be found anywhere on Archylte Steppe)
Monsters: Which drop Entite Ring – 1 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Barthandelus Others Fal'Cie 462,000 73 100 57 100 - 26,970 6,000 Entite Ring 100% - - - 9