Accessory Bonus by Level
Level Ability EXP Cost EXP to Master Value
1 HP: +500 0 143,200 36,000 gil
2 HP: +520 1,120 142,080 36,450 gil
3 HP: +540 1,504 140,576 36,900 gil
4 HP: +560 1,888 138,688 37,350 gil
5 HP: +580 2,272 136,416 37,800 gil
6 HP: +600 2,656 133,760 38,250 gil
7 HP: +620 3,040 130,720 38,700 gil
8 HP: +640 3,424 127,296 39,150 gil
9 HP: +660 3,808 123,488 39,600 gil
10 HP: +680 4,192 119,296 40,050 gil
11 HP: +700 4,576 114,720 40,500 gil
12 HP: +720 4,960 109,760 40,950 gil
13 HP: +740 5,344 104,416 41,400 gil
14 HP: +760 5,728 98,688 41,850 gil
15 HP: +780 6,112 92,576 42,300 gil
16 HP: +800 6,496 86,080 42,750 gil
17 HP: +820 6,880 79,200 43,200 gil
18 HP: +840 7,264 71,936 43,650 gil
19 HP: +860 7,648 64,288 44,100 gil
20 HP: +880 8,032 56,256 44,550 gil
21 HP: +900 8,416 47,840 45,000 gil
22 HP: +920 8,800 39,040 45,450 gil
23 HP: +940 9,184 29,856 45,900 gil
24 HP: +960 9,568 20,288 46,350 gil
25 HP: +980 9,952 10,336 46,800 gil
HP: +1000 10,336 - 47,250 gil
Missions: Where Diamond Bangle can be won – 2 shown
Number Name
A-class missions are the toughest, while D-class missions are the easiest
Class
Where the Cie'th stone for this mission can be found; some missions in the Faultwarrens can be started from multiple different maps
Cie'th Stone Location
The target mark for this mission; if the mark is accompanied by any other monsters, these will be indicated on the mission page
Mark
The map on which the mark can be found
Mark Location
The reward obtained the first time you complete the mission; a secondary reward is given instead each time the mission is repeated
Reward
After a mission has been completed once, each subsequent completion of the mission will grant a number of components as a reward
Secondary Reward
Once you have completed at least two missions started at a waystone, you may freely teleport between the stones of any waystone missions you've completed; completing the mission associated with a paling stone will result in a barrier on the world map being removed, allowing access to a new area
Stone Type
26 So Shrill, the Cry B Taejin's TowerFifth Tier Penanggalan Taejin's TowerSixth Tier Diamond Bangle Bomb Cores Normal
38 Moonlit Madness B The FaultwarrensA Dance of Shadow Verdelet The FaultwarrensVia Lunae Diamond Bangle Bomb Shells Normal
Accessories: Which can be Dismantled into Diamond Bangle – 1 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list
Dismantled To
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Wurtzite Bangle HP: +X 2430–3000 - -
177,838 gil
10 1,600+580/lv 50 790,500 20 Superchargers, 14 Perfect Conductors, 5 Crystal Oscillators, Ultracompact Reactor, Diamond Bangle 11