Accessories – 119 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here
Upgraded To
When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory
Catalyst
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Diamond Bangle HP: +X 500–1000 Magic Wall -
36,000 gil
8 1,120+384/lv 25 143,200 Adamant Bangle Lv.23 Adamantite 10
Aquabane Brooch Critical: Barwater - Water Damage 3,000 gil
1,500 gil
2 600 1 600 Aquashield Earring Lv.1 Perovskite 11
Whistlewind Scarf ATB Advantage - ATB Rate 1,000 gil
500 gil
2 350 1 350 Aurora Scarf Lv.1 Rhodochrosite 9
Zealot's Amulet Critical: Vigilance - Vampiric Strike 5,000 gil
2,500 gil
2 600 1 600 Battle Talisman Lv.1 Perovskite 11
Ember Ring Resist Fire: +X% 20–30 Fire Damage -
1,000 gil
2 200+26/lv 5 1,260 Blaze Ring Lv.3 Cobaltite 4
Saint's Amulet Critical: Faith - Magic Wall 5,000 gil
2,500 gil
2 600 1 600 Blessed Talisman Lv.1 Perovskite 10
Icicle Ring Resist Ice: +X% 29–35 Ice Damage -
3,174 gil
4 500+112/lv 5 3,620 Boreal Ring Lv.4 Uraninite 11
Power Wristband Strength: +X 20–60 Physical Wall 1,000 gil
500 gil
2 520+212/lv 5 4,720 Brawler's Wristband Lv.4 Cobaltite 2
Metal Armband Resist Deprotect: +X% 30–45 Deprotect Duration 3,000 gil
1,500 gil
3 450+114/lv 5 3,390 Ceramic Armband Lv.4 Perovskite 4
Gold Watch Time Extension - - -
10,000 gil
3 525 1 525 Champion's Badge Lv.1 Cobaltite 11
General's Belt Resist Physical: +X% 15–25 Physical Wall 12,000 gil
6,000 gil
6 960+396/lv 10 27,420 Champion's Belt Lv.8 Adamantite 7
Survivalist Catalog Shroud Scavenger - Random: Instant Chain -
3,500 gil
5 875 1 875 Collector Catalog Lv.1 Uraninite 11
Collector Catalog Item Scavenger - - 100,000 gil
50,000 gil
6 1,050 1 1,050 Connoisseur Catalog Lv.1 Mnar Stone 10
Platinum Bangle HP: +X 400–600 Physical Wall 48,000 gil
24,000 gil
7 910+301/lv 20 75,390 Diamond Bangle Lv.18 Scarletite 10
Glass Orb Resist Slow: +X% 30–45 Slow Duration 3,000 gil
1,500 gil
3 450+114/lv 5 3,390 Dragonfly Orb Lv.4 Perovskite 9
White Cape Resist Fog: +X% 30–45 Fog Duration 3,000 gil
1,500 gil
3 450+114/lv 5 3,390 Effulgent Cape Lv.4 Perovskite 9
Speed Sash Kill: ATB Charge - Random: Instant Chain 10,000 gil
5,000 gil
6 1,050 1 1,050 Energy Sash Lv.1 Mnar Stone 11
Flamebane Brooch Critical: Barfire - Fire Damage 3,000 gil
1,500 gil
2 600 1 600 Flameshield Earring Lv.1 Perovskite 11
Frostbane Brooch Critical: Barfrost - Ice Damage 3,000 gil
1,500 gil
2 600 1 600 Frostshield Earring Lv.1 Perovskite 11
Spark Ring Resist Lightning: +X% 20–30 Lightning Damage -
1,000 gil
2 200+26/lv 5 1,260 Fulmen Ring Lv.3 Cobaltite 3
loading table data...